I’m just wondering if anyone knows how much you will need to swipe to be competitive in D"I"? I have played a ton of mobile games and some I get suckered into spending cash (which I dont mind if its not crazy amounts) like Clash of Clans for $5 a month for the season pass is a great value when I was into clash, getting the full month rewards is fairly easy and the rewards in value out weigh the $5 bucks easy. But theres another game I started to play (Havent spent a dollar yet) but I’m in a clan that one of the people spent $21,500 already… yes, twenty-one thousand US Dollars… and hes not even number 1 on the server, someone else spent more.
I know I will be playing Diablo Immortal but just wondering whats the cash shop going to be like? will it have a “monthly” pass where its $5 to $10 a month but if you do all the dailies it turns out to be a $50-$100 value? Or will it be just send $100 and get the weapon of insta slaying anyone and win the game
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That’s just hard for me to wrap my head around. Some people have more cash than brains.
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Thats the fact, Jack! aha
Yeah, My wife would kill me and I think I would help her kill me if I spent even 1k on any video game much less a mobile cash grab game. I dont get how people spend crazy cash on 1s and 0s
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My iPad and Apple Card are ready.

my iPhone/iPad are ready to play too, I just hope its not a crazy tier system like lost ark where its fun and free for the first week or 2 and get slapped with tier/gear requirements for content which basically means - CHARGE IT…
ps, whats your limit on spending for Diablo Immortal? for me, I think if its under 20 bucks for a starter kit or some kind of skipping stuff/fast fighting/insta compelete with cosmetic rewards/useful pets/mounts, id probably be in that group of suckers. anything more, id probably just end up playing as cannon fodder and letting the big wallets have an easy target that bites back
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How much I would spend will depend on how much I enjoy the game. I can’t really put a limit on it at this point given that I haven’t played it yet.
I’m not much of a PVPer or ladder hero so I won’t be comparing myself with anyone for anything.
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I’m thinking of approaching D:I with the same mentality I had while playing PoE. Stash Tabs? Yes, I’ll take 8 (or however many one should “reasonably” need). Cosmetics? Maybe, my tastes are pretty eclectic.
If it’s a good game, not just a pretty looking game that’s decent, but a good game, I can see myself spending 40 or 50 bucks on it. Anything more feels like a waste to me.
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YES!! convenience way of life goodness, I too bought stash tabs and when they released card/maps concurrency/unique tabs, i bought those too. That doesnt give me any benefit in game over the fact I can just do what I like to do and thats horde. If D:I has hording enabled for real $$$, I’m signing up.
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If that the formula would be great! I bought all Stash Tabs I could and need, specially at the promo sales.
Other game I spent without guilty, because I loved the game a lot was Gwent… buying card packs, cosmetics and other buddles.
If not overpricing and not affecting progression/powercreep… monetization isn’t an issue.
I dont mind paying for more stash as such. But PoE is also the example of why even Pay for Convenience can be bad.
It created an incentive for them to add more and more weird currencies and other stuff that can take up inventory space. And oh boy did they do that.
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If you spend more than 20-30 dollars total then you need to reevaluate your life choices.
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P2W games definitely makes me want to not give them even a single dollar. But otherwise, a normal Pay to Play game costs up to $70 + maybe expansions, so paying similar to a developer who offers their game for “free”, and manages to do so without descending into P2W, seems reasonable enough for those who want to.
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Diablo Immortal is 100% pay2win relative what you think is winning. That is how these games trick you.
Imagine Diablo 3 locked 50% of the legendary gems behind a cash shop. That is the feeling you will get with Diablo Immortal, except people will tell you that you can unlock it over TIME.
TIME being the main factor. The thing is, an ARPG is about killing monsters / grinding for rare drops NOT about daily/weekly/monthly timers to unlock power for our characters. In Diablo Immortal, if you grind 24 hours per day, it doesn’t matter, most of your power is literal time based (daily/weekly/monthly) OR you can pay tons of money to unlock it.
TL:DR: Diablo Immortal isn’t a traditional ARPG. It’s a daily/weekly/monthly time gated content grind unless you spend money. Killing monsters isn’t rewarding, only daily quests and spending money.
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Just because you find $20-30 a lot doesn’t mean people with a lot of discretionary income should reevaluate their life choices.
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I’m as anti-p2w as possible, but I don’t like the whole gate-keeping aspect of what’s a valuable way to spend money, etc. If a person has income, and enjoys something, it’s not a waste of money for them. Because in the end, stuff that one person might think is worth spending money on, other people might find to be a complete waste of money.
The only issue comes down to when it’s targeting people with addictive personalities, which this game certainly will be. But that’s a completely different issue.
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Yeah I dont mind spending money in game. It depends what it is about. Take D3. If there was options to buy past pets or stash tabs, sure. Its all about how much real time fun do I get out of an activity versus say going to a movie for example or having a night out. If I went out to dinner for 2 hours $80.00 perhaps. How long do you spend, daily, weekly, monthly playing a specific game?
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Didn’t a rare amulet go for over $3k on the RMAH?
the game died the minute they mentioned there’s cash shop to buy power
dead like Bot Ark
There is no difference with those buy expensive branded handbag, watch, glasses, shoes, shirt and etc.
They spend money on something they feel worthy or like it.