DH - Gears of Dreadlands, isn’t what we requested to be fixed. We were asking that you make Natalya’s a little more friendly.
Why does it seem that you never reply to us, and then when you do, you weren’t listening to start with.
As for the Capping the Paragons in SSF - The above average players can hit 800 paragons, in a few days after the season opens. Since your Seasons are now 6 or more month long, I feel 3k or 4k is more reasonable.
The players that are happy about this, haven’t even made 3000 paragons this season, and they’re still going to complain because now they won’t be able to even farm a 120 greater rift.
Note: You’re finally giving the Solo players what we’ve been asking now, for over 10 years. It’s not surprising that you’ll also put limits on them too. Thanks
this is great. no more timesink. the only really thing that more play time gives you is better equipment. a true skill based leaderboard. be there or be ■
Replacing Mastermind with EN for the Journey is a recipe for disaster in HC.
Set Dungeons are a pain, but you don’t die if you fail, and you can choose an easier set.
The quest becomes Survive an EN instead of Complete one.
It’s all going to be balanced around how good this new activity in the overworld is going to be, but to be not only more rewarding than GR’s; since pushing GR’s above 800 or max gem levels is going to be moot in S29, but with the Altar gone it also has to at least semi-compete with that as well.
So uhm yeah these better be REALLY GOOD to overcome all that power loss. I cannot imagine players who were clearing 150’s are going to be okay with only doing 130’s.
Yay for SSF, though I won’t be challenging the leaderboards next season anyway. Especially with D4 and BG3 so new.
I like the buff to Akkhan’s Leniency but when I read that I was hoping it would be one of several changes to make a Blessed Shield build viable and powerful. This on its own is nice but I don’t imagine will be enough on its own.
Seasonal theme looks fun.
So happy that the Altar is coming back, even if we have to wait a season.
Paragon stuff–I like the principle of raising the cap from 50 to 200, maybe it’ll give more flexibility for certain builds that need more xyz stat. But yeah, 800 definitely too low, can be done in a day. Ideally something around 2000 as others have stated.
Would be cool if there were some sort of reward or thing to push for past that every 500 to 1000 levels, could just be cosmetics like portraits, wings, pets, etc.
Hope the altar stays, or at least some QoL stuff from it.
While SSF removes the contamination element of group play, it doesn’t really address the existing disadvantages between the two. Now, the Altar did help with the Bounty situation by doubling caches, but with that gone (for S29, at least), I’d argue soloing should just be more profitable by default. Same can extend to GR EXP, but a case might exist for why they chose the 800 paragon cap, as well. My desire for a rewrite of the bounty system remains, however, unlikely as it may be.
That said, I’ll simply refute those thinking the cap should be 2k or more are grossly out of touch with the average or more casual player. I can agree that 800 is maybe too low if that is true, the notes are a bit ambiguous, but even if they do buff it a little, I wouldn’t go past 1200. Folks no-lifing high end GRs in meta groups shouldn’t be the bar, bot problems aside. If the concern is power loss, they can always tweak the values of individual levels. A season without some kind of dramatic power boost should also help reset expectations a bit. With journeys ending in the 400-700 range depending on RNG and making it priority, it still leaves a bit of grind.
Granted I also find the vagueness of the portal info concerning. If it’s not unique rewards, it just means more of the same at likely higher chance/numbers. Whimsydale with a new coat of paint and some annoying affixes ain’t really it.
At this point, we also have to realize they want people playing D4 even if it is in dumpster fire status at the moment. The forever grind mentality won’t encourage that. Like others, I still want new legendaries, skill adjustments, and so on, which feasibly won’t happen the more D4 continues to suffer, as well. A fair bit of D3’s “culture” was also built around Blizzard’s complacency and ignorance of issues over the years, so it’s understandable some are having the “Why now?” response or just outright rejection. Oh well.
I been playing D4 and thought I was done with D3 but SSF and P800 absolutely has me coming back. I hope it will be a mode that stays as permanent option for future seasons. I‘ll play to support that.
I remember back in the day the debate of the idea of SSF being an alternative/compromise as a means of keeping the Gold AH around. Except all the pro AH’s kept shooting the SSF fans down. Feels like a little redemption.
I think a lot of people quit early when seeing how far ahead the botters and full time players are. I know that I do. I think 2k across several months is doable for anyone that actually wants to compete on leaderboards.
The game simply doesn’t change enough for the better while the numbers creep up. Those who have zero interest in the meta really shouldn’t be punished for it, either.
So, yeah, people bowing out at low levels doesn’t surprise me in the slightest. They’re onto the grift, so to speak.
Exactly. Now paragon will be less impactfull and other aspects of building a character becomes more important. Also allocateing paragon points will actually matter, not just max out everything to 50 and dump all other into mainstat and vit. It creates some level of fexibility and evening out the playing field between blasters and casuals.
Like Diablo Immortal, where everyone spending their limited paragon points on the most optimal nodes?
You guys seem forgot that original paragon cap was 100 and it isn’t well received well that D3 team had to revamp and increase the cap in RoS.
If gear farming activity is enough to retain players, people wouldn’t complain about it hard on D3 classic where the game originally doesn’t have paragon system.