Necromancer with 3 legendary potions powers will be over powered with the leech curse: Blood Flask
Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
Unless an icd is added to pylon /shrine effects.
also the monolith path for no item level requirements will only be beneficial to your second character.
As if i am reading it right, it requires 1 gr key, 10 dbs.
Hope that gets changed so we can have a crazy leveling experience !
Ok but thats not what I was asking though, i was requesting the gr key to be changed to something else like some number of forgetten souls, etc .
So you can activate that level requirement power prior to 70
They actually start dropping at LV 15. Socketed gear doesn’t show up until iLV 18 gear.
I’ve been around the block a few times and didn’t know who Raxx was. Unless one keeps up with who streams what and when, they aren’t going to know who such a person is. I don’t watch streamers outside of some hardware reviews/testing on Gamers Nexus (and rarely on Linus Tech Tips, but that’s mostly due to LTT’s terribad testing scheme, not lack of knowldge on their part).
NOT AT ALL…
You still have to hunt the primals in order to create the primordial ashes to then craft a primal with RANDOM stats. Take a guess how many primals you will need or how long this process will take. UNNECCESSARY LIMITATION.
Whilst I would agree with you from both a lore progression and the fact that RoV offers a nuking playstyle that no other DH set currently facilitates, Spiked Traps is still thematically in line with the set. Natalya was an Assassin who became a Demon Hunter so a focus on traps is probably leaning into her past more.
I’m a bit confused on the set’s design. Laying a trap on enemy getting hit (I’m assuming the trap is laid at the hit enemy) seems like quite a bit of freedom in what skill/s to use to lay traps. But then we realise that we’ll likely have our cube weapon slot plus a 1H weapon slot taken up.
That leaves a choice to either equip Nat’s ring so we can forgo Nat’s Slayer for a second 1H xbow (Dawn?) or a quiver (one that allows spamming of another skill?)… it’s likely that 2H weapons won’t be equipped.
Also, kinda sad that Nats RF will no longer be a thing. Whilst I made the LoD version to keep in NS, Nats was always a great Haedrig’s gift to get due to being versatile with any skill and having such an easy set dungeon. Doesn’t take long to get another build going for long term farming but it was always fun to use neglected skills with Nats.
I really hope with the S6 change, that they add better support for Chakram, Bolas and FoK in that set to make those skills competitive for end game.
I expect this season’s change was mostly a knee-jerk fix to prevent exploitation of S2N6. I’m hopeful it shows insight into where they are looking to take the Shadow’s set but maybe they hadn’t completed the [re]design of associated legendaries. Lots of Nats builds dead in the water now.
First they came for N6M4, now they’ve killed Nats RF, Nats [Shi Mizu] FoK.
GoD bolas is a hella fun t16 build. So moderately intrigued to see it pop up on a Shadows albeit not totally surprised given its lack of requirement for a bow hence popularity for this season’s spin2win theme.
Agree… it very much looks like a knee jerk reaction but shows promise.
If they do rework S6, it doesn’t need to be a big one. Just needs to build on what’s already there. I’m thinking…
The damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 20,000%. When a Caltrop is dropped, gain 8 discipline (2 pieces)
Shadow Power gains double the effect of every rune and lasts forever (4 pieces)
Impale deals an additional 75,000% damage to the first enemy hit. Gain stacks for every enemy hit by Chakram or Bolas up to a maximum of X stacks. For every stack, Fan of Knives gain additional Y% damage. After using Fan of Knives, Chakram and Bola attacks do Z% more damage for 30 seconds. (6 pieces)
Removing the melee weapon requirement makes Bola viable.
The addition of the Caltrops/discipline thing will make Omryn’s Chain useful and provide an alternative to Chain of Shadows.
I think players like the Impale mechanics as is but mechanics around Chakram/Bolas and FoK can be made. FoK is a nuking skill (especially with how Lord Greenstones Fan is designed) and now that we’ve lost that with Nats, it would be great to see FoK take centre stage.
Nah, the 15 percent damage is actually useful. Much easier to just change the Boss Damage into a RoRG power. Most any build can destroy T16 bosses without help as is, so the bonus there is no real advantage anyhow.