Diablo III PTR 2.7.4 - Has Concluded

https://us.diablo3.blizzard.com/en-us/item/rabid-strike-P71_Unique_Fist_003

Rabid strike should be the only weapon without a guaranteed damage range stat. For all other weapons, the damage range is stated as a guaranteed stat. You can check all other weapons in the game guide.

For example.
https://us.diablo3.blizzard.com/en-us/item/kyoshiros-blade-P4_Unique_Fist_102

One of 7 Magic Properties (varies)
+[981 - 1199]-[1175 - 1490] Poison Damage
+[981 - 1199]-[1175 - 1490] Cold Damage
+[981 - 1199]-[1175 - 1490] Lightning Damage
+[981 - 1199]-[1175 - 1490] Damage
+[981 - 1199]-[1175 - 1490] Holy Damage
+[981 - 1199]-[1175 - 1490] Arcane Damage
+[981 - 1199]-[1175 - 1490] Fire Damage

Some weapons roll only a specific damage range element.

Rabid strike could be bugged. If i remeber correctly there was a patch that added the damage range stat as a guaranteed stat. But the change got reverted with another patch.

Iā€™m 99% sure Iā€™ve gotten other items like that before. But I will concede that most weaponā€™s damage range appear to be a guaranteed roll.

ok, thanks. but no reason to get personal with some moon landing arguments or whatever.
I said one of those 2 things (bug or fake)

so itā€™s obviously the bug then.

I only acted confident because I was. Thatā€™s all. have spent too much time already in this game

I really hope they will use a similar system for Primal items on ward.
-As monster drop ā€œPrimal matsā€, and the player can choose the item to reforge into Primal with random rolls.

The current Primal has gotten so many complaints i know everyone hates the random drops.

They solved their problem! hopefully they will rework it.

Right now, I am interested in the season just for the 20 MM crucible.

That said, I really have this sinking sensation it will get nerfed. There is also the question on how it interacts with Mirrorball. Is a multiplier or does it act like splitter rune and adds on to it, making the rune ever more useless. Does it give the seeker rune or or does it just add the homing? If it gives the rune, it could increase the damage of things like the glacial run and could make that a room clearer.

I hope if it gets nerfed, I just get to try it out in its current form. It will either be hilarious or not much to talk about.

Yeah itā€™s going to likely be weapon in most cases, you guys are forgetting it also rolls perfect legendary affix mod too unless your helm or bracer has a more important legendary mod then maybe sure, but the chance to get a desirable max affix on a weapon, then automatically have max damage ranges and max legendary affix is pretty good.

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I have a gut feeling that it wonā€™t work with Mirrorball but we may never know. If it work with Mirrorball then each MM will create 40 projectile entities in a whim. Thatā€™s a bit too much but weā€™re also talking about Necros having that constant AotD effect so I donno.

Mirrorballā€™s power is not multiplicative its additive. At best youā€™ll fire out 22 missiles.

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This part I am so excited to try outā€¦ imagine just walking through a rift and everything just dies, very chill ā€œwalkerā€ build haha :slight_smile:

This is the way I interpreted it as well. The sanctified items modifies the MM skill to shoot 20 missiles and mirrorball adds two more to itā€¦ Iā€™d say itā€™ll be barely worth using to gain 10% increased damage output unless it gains a multiplier before the patch is deployed.

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Yeah that +2 is only beneficial when you can only shoot one.

2 more daysā€¦ choo choo, all board the hypetrain! :beers:

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After skipping Season 26 due to lack of interesting things, this time I like what i see!

However iā€™m a little disappointed in the lack of changes for WD :frowning:

Please consider giving us a little love, not so much in terms of our classes power, but thereā€™s some serious QoL issues that need addressing, particularly with the new arachyr and shukraniā€™s triumph

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It seems that double bounties will not reward in S27 and EN will still have it.

I actually just wiped two of my 3 HC WDs to free up character slots for SC play.

While I am not disappointed in the lack of WD love in the next patch (will be too busy playing Wiz), I do hope they get some attention in the following patch.

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So Iā€™m thinkingā€¦

  • Cold MM and Frozen orb DMO build
  • fragment of destiny, unstable sceptre, and Triumvirate
  • RORG and wear Primus. Cube Depth Diggers
  • squirts, Karini and CoE

Sanctify one of the wands so we can shoot 20 MMs.

This has been a build I have wanted to play for ages but getting some use out of MM has always been the issue.

Well, the number of gr runs done in a season certainly and very easily allows for that.
I consider those gems a very small advantage.
The xp gain is a far greater advantage.

Well, we get those drops and keep rerolling until weā€™re happy with the result.

I would like a way to make an item perfect for my build by playing the game and not being pure rng.

While I did skip season 26 because way to ruin a good run of seasons this doesnā€™t seem much better except maybe for a few classes and builds. Really looks like it just helps out some already crappy builds and make them less crappy other than monk. Disappointed what kind of big power is pulling enemies together? Just disappointing again. Nothing like being forced to play a certain way. These powers are very specific to a spec in a class and overall maybe 2-3 gr difference in most. Just my opinion though.

Just one more dayā€¦ so close now :beer:

What is the first thing you guys are going to test on the PTR? For me I think the Necro Rathma with AotD power.