Diablo Clone incentivizes bots/duping

Plain and simple, when you require a mass amount of SOJ’s to be sold to vendors… you incentivize people to bot farm or dupe. Don’t be lazy and come up with a better solution, or use any of the many ideas the community has come up with on ways to spawn Diablo Clone.

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I believe the entire system will be different for D2R anyway, as there will be much less botters and hopefully ZERO dupes of any kind.

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And if that’s the case, then there will be no Diablo Clone.

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I also thought this… until the recent post from PezRadar confirming you still have to sell 70-120 soj’s to summon him. Meaning they are either literally expecting duping immediately or… expecting a billion people to buy the game? lol. 99.9% of people who actually manage to find a SOJ will never sell it to a vendor. :joy:

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No one will sell sojs early on. Just make it so that he spawns from vendoring any crapy unique.

Or make it work like d3 puzzle ring. Cube one soj in your game and it will spawn D clone.

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It isn’t just Diablo 2, or Dclone or whatever. Any game will always have those who try to cheat.

If there was a game that requires nothing more than breathing to play it, someone would probably cheat at that game.

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I hope we can avoid bots and duping.
It would be nice when the Community planing on a time, for example on a weekend, you could announce in forums when we will all sell SoJ so we dont need cheats, only communication is what we need.

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No, you have it the wrong way there.

Diablo 2 incentivizes bots/duping, not Dclone.

Low drop rates with high value and free trade are what incentivizes bots and duping.

Dclone was added to combat said duping.

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i think they should have simply made it so selling 1 soj in your game has either 100% or 50% chance to spawn him.

if Soj will be dupable at some point , so will anni’s.
Though i hope there wont be any kind of duping method , won’t concern me that much as a self looter , but it would be sad to see once again dupe and bots swarm everywhere.

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I suspect the numbers of SOJs sold to force clone spawn will drop from the 75-150 number to something much lower, after Blizz monitors player behavior for a few weeks/months. If they were smart, they’d keep track of SOJ sales counts from launch.

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Dude why use soj’s at all to spawn him? its another thing, like gated ladder content, that blizzard ONLY implemented as a half-hearted way of “fixing” bots and dupes. So them keeping the method for SOJ’s at all is implying they aren’t going to be doing jack sh** about dupes.

hmmm. maybe something like this could work, depending on the average drop rate of SOJ’s globally. And they could simply lower that number over time as less and less players are online. Great idea man.

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With his edit they could change it to where say 950-1,000 SoJ’s would be the value. That way every 950-1,000 SoJ’s found/dropped globally would spawn DClone! Would make the Anni more rare.

Im all for making things better and removing this dumb dupe system. But lets not get crazy. :sweat_smile:

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I don’t think it could work very well.
I mean unlike selling a soj you and controlling when you want to sell it you can’t control when you’ll be dropping one.

So it’s very likely that diablo will walk the world when you won’t be online or when you’ll be doing something else than hell mode.

I just don’t really see how it could work personally :confused:

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I’d like them to work out a system along the lines that a single character (not account) plays XX hours to have a YY% change of clone spawn. Maybe XX = 200 and YY = 50%.

I’ve not thought it through much, but I’d rather the chance of reward be tied to my amount of play and not on some random number of a unique item sold on a random server. This seems broken to me.

I know why they designed it this way originally, but I’ve heard that botting won’t be a problem on the new and improved battle net, so why leave it related to SOJs at all?

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What about if he spawned randomly during certain times of the day, week or month? So you could somewhat plan for it and no one would have to sell anything rare to spawn him.

Diablo Clone fridays!

that would merely be an event.
Which in itself isn’t bad.
but it does make it so you don’t have to do anything to get it but just wait. (and also be wary of timezone)
in a farming game i’am not sure about that.
i’d prefer simply selling a soj has 50-100% chance to spawn him , so you actually have to farm for it.
making an event out of it would make it so everyone would get an anni without having to play the game (except kill diablo clone when he arrives) and make it very common despite how OP this charm is.

it would still be better in my opinion than the 75-100 soj based on I.P thing, but i’am concerned about how easy anni would be to get :confused:
i think in a farming game you have to farm to get something and actually selling a pretty OP and hard to get ring in order to get a “ticket to fight diablo” is a nice idea in itself.

but of course that’s merely my opinion.

Wait you think they should basically add the 1 SOJ for Dclone from Single Player and also use it to summon him in private games on bnet?

I’m good with this too, as you’d have to put in the work to earn/trade for the SOJ.

The old D2 system was more luck-based, which I didn’t like at all. Eventually, I learned how to map/plan clone spawn, which was rewarding but felt like cheating.

All I’m saying is - make me work for it, but make that work rewarding. It seems to me that playing a character for a couple hundred hours, at a high enough level, there should be a “reasonable” chance for me to witness the event, no matter how many #$(*&% SOJs sold…

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