RNG is a literal slot machine. Complaining that you never get 7-7-7 at the casino is literally the same thing as complaining that you never get a certain item to drop. They can only promise you the possibility to get every item which has been arpg design for almost 30 years before d3 made a significant portion of the playerbase into entitled babies.
no not because of that. d4 has been flop for years because trust is gone. greed has destroyed everything. i dont expect high quality game like d1, d2, wc1 + 2 + 3, sc1 or wow.
d4 can only be a cheaply made and ill-considered game as a platform for making money.
You shouldn’t expect to see all content in a game. Some content might be too difficult to reach for all players. And sometimes you might just be unlucky.
It would be unreasonable, and make for a bad game, if everyone had to be guaranteed to get and see everything.
It should be realistic for someone, on average, who gets through the end-game, and spends many hundred of hours playing, might see nearly everything. But no guarantees.
Agreed. You should have access to it all but whether on chooses to participate or is skilled enough should be limiting factors.
If D4 comes without trading will be a massive letdown. Trading and PvP/pk are the reasons why D2 is a masterpiece.
Not really. To you and some others sure. Very little participate in PvP and a small but larger amount trade. Like most games, the vast majority play it once and are done.
Sure… except I was including D2 in that. The game didn’t really have any ways to get loot except trade and killing monsters and showered you with items from other classes… so of course you were going to trade. You’d have to be a fool not to.
Not really. People reasonably expect to be able to have functioning builds on their characters though… and in D3 you can’t have that without getting specific items. The basic capabilities you have at max level are… not impressive. That’s why drop rates were boosted so high. They could have done it other ways, but high drop rate was the easiest solution, so they did that.
There are other ways to accomplish that. Trading is just the laziest one. And the most exploitable.
Faction turn-ins, for example. Or maybe the factions rotate daily or weekly on which type of item they’re looking for, and reward you based on what you bring them.
Crafting. Dismantling unwanted gear is most obvious, but you can do all sorts of things with crafting recipes, like have certain items give you specific mats that you can use to improve recipes or maybe add stats to items.
Eh, no. I was never excited by finding some item I had no interest in. All that meant was that I had to spend time outside the game figuring out what it was worth and what item I wanted that I could reasonably get for it.
And no, not every item has trade value. There is definitely a point where some items are useless to trade.
You do realize that this is basically the function trading fulfills, right? That it allows you to get the the specific items you otherwise wouldn’t due to RNG?
So, I mean, if you REALLY felt that way, you’d be against trading since it was the primary enabler for finding specific items in D1 and D2.
PoE works the same way. Either you get the stats and Uniques you need to do a certain build, or… you don’t do that build.
There’s no problem with letting players get the items they want eventually. You just have to make it an investment… a process that players can plan and feel like they’re moving toward. RNG and trade don’t do that.
And also… one of the major things wrong with D3 is TOO MUCH RNG. It’s flippin’ everywhere.
That has absolutely nothing to do with what i said. I never said people shouldn’t have opportunities to get what they want. But when they are complaining that d3, which is literally a virtual slot machine in it’s current form, isn’t giving them all the items they want it makes them look dumb. But this is where the d3 player base is at currently. When you complain about RNG and open trade the only option left to please you is to literally have npc vendors sell every legendary in the game.
No, it makes you look ignorant for seemingly not understanding how the game really works.
Whether or not you think it SHOULD work differently, the fact of the matter is you need specific items in D3.
Granted, if they’re complaining about not getting that perfectly rolled Ancient or Primal… yeah, they’re idiots. But the initial, base legendary items needed to make builds function? Those are/were valid complaints. The game was structured so that you NEED those items to get anywhere.
People can complain all they want. Blizzard shouldn’t cave to those complaints. Stick by your vision (and if your vision is that items should rain from the sky, then I guess nothing matters). In the end Blizzard make the decisions, I blame them more than the players here.
Keep droprates relatively low. Have some ways to help with targeting your loot hunt in-game (like ways to get more gloves, if it is gloves you are looking for). Dont allow trading. Then people will find whatever items they find, with not short cuts, requiring you to adjust to the situation and get the best out of it. Which imo is more interesting gameplay - but of course it requires good itemization that allows it. Multiple paths to progress, no insane power jumps from single items.
Well maybe you should ask yourself why you are playing such a broken game in the first place? Because playing an entirely RNG based game with the idea being to only target one specific item doesn’t sound very fun
You could just get someone to give you the loot and great, you didn’t have to play for it
Who’s giving out free loot?
Other players. Happened in D2. Likely happens in PoE, and even if you dont get free loot, you can trade for it for prices that might as well be free.
considering that the best loot is being sold on ebay
its not so easy to get it for free xD
This… All these anti trade people are either complaining that people pay for there loot or they somehow get it free. Well which one is it?
Both. Loot being freely tradeable is what allows the possibility of giving the loot away, or having it traded for real world money.
Uh, it can be both at the same time.
If I buy a game, I expect to be able to see everything. That is what I’m paying for – a complete game. That it’s difficult to reach is of no consequence.
By your standards, no-one will ever see everything because there’s no guarantees that you will be able to.
Yes. Which is fine.
Otherwise all games would have to be able to play themselves. That would be unreasonable, and only lead to bad games.
It should be possible to see everything of course. But not guaranteed.