Diablo 4 - What's The Point

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Iā€™m not disappointed about the skill tree either (well, I hope there is some iteration on it so there are choices instead of two branch limbs everywhere). Itā€™s everything else that looks like it was ripped right out of D3. Art isnā€™t ideal in D3 but ultimately itā€™s not personally that big of a deal to me, itā€™s the combat, resources, items, and core of the game that are the issue.

I was playing Grim Dawn the other day, and I was surprised at the improvements that have been made since I last played a few years ago. The starting area is a lot better than D3ā€™s in that it doesnā€™t hold your hand, there are memorable monsters, you can die, itā€™s not overly scripted, more areas to explope, waypoints arenā€™t some pedantic bs where I have to talk to 7 villagers spread across the globe, it didnā€™t auto change my dagger attack to a pool of zombie hands, and ofc character customization. Just wanted to reference the starting zone since I think Diablo has really lost their way in this regard. Kind of a random thought I had about Grim Dawn.

For a game that is supposed to thrive on replayability I donā€™t want to be put in a boring script every time I play. For real, I have to clear the gate, talk to Rumford, go to the inn, then clear the gate again before I can start a character? Why? And these tool tips are too soft, let me die. Act 1 in D2 = a blast. Act 1 in D3 = work.

Also, D4 legendaries are legitimately poo. Scaling legendaries? What am I going to find in A1 possibly that could be valuable for some sort of use? Is the campaign going to be a boring waste of time again?

We need uniques to replace legendaries (this isnā€™t WoW, D1 and D2 are UNIQUEs with STATIC AFFIXES - THEY DONā€™T SCALE). And runes as they are look pretty suspect. Where are the charms? Whatā€™s with resources? 6 skills? Whereā€™s the auras? The affixes? Monster resistances? \

Through 3-4 quarterly updates the game just looks like more Diablo 3. Iā€™m not much excited about anything from these updates. If Blizz is trying to unify the fanbase they are doing an awful job. What am I supposed to be excited about? That there are now skill points in Diablo :rofl:.

It just looks like theyā€™re fixing things from Diablo 3 and it should be a D3 expansion. Why is it ok for them to be creative and innovative in destroying Diablo 2 when they make Diablo 3 but then when they make Diablo 4 they run everything back from D3? :angry: Are they trying to prove that their concepts were decent? Get over yourselves, D3 bombed after initial sales and it wasnā€™t because of art or multiplayer.

There is a reason GGG is king of the castle now, if Blizz continues on their path Iā€™m sure GGG will throw them a few crumbs. You can bet I wonā€™t support more of D3, it also makes me think more negatively of the developer in general.

The pot calling the kettle black. One of us made a point and the other added nothing.

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Those arenā€™t actually as bad tbh, the real problem is that you always end up with same amount of same type monstersā€¦ if it was caved leapers sometimes, or sometimes crows, skeletons maybeā€¦ THAT wouldā€™ve made it niceā€¦ ALSO, the skills you got were always in the same orderā€¦ THAT is another problem

Still, itā€™s kinda night & day situation, thereā€™s a 50% somewhere in the middle, and frankly I think itā€™s the most juicy and best spot they could/should aim for

Now youā€™re getting ridiculous tbhā€¦ First 3 areas until Blood raven are but a cakewalk, followed by a tedious set of labyrinth stuffā€¦ D3 didnā€™t fail as much in the ā€œlayoutā€ of stuff, but instead they failed to combine/synchronize opponents to be more of a challenge overallā€¦ Not enough shamans in act 1, not enough ā€œswarmersā€ in act 2 (except inside the ruins with those shaders but they simply vaporize like donā€™t even exist lol), not enough CC type mobs in act 3, and probably not enough casters (actually all were debuff/cc casters but not in classical fashion with range and projectiles) and archers in act 4

And even then, the mobs didnā€™t feel like there was some synergy between what they doā€¦ THAT is a one area that should be considered for huge overhaul, not sure quite how but IMO certainly is one of the top priorities to look upon

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A big problem beyond synergy, is that the mobs are boring. I honestly donā€™t know the names of 90% of the mobs in D3. I just donā€™t care; they are boring, with boring skills, and if they arenā€™t just super easy to kill cannon fodder, they have a generally annoying attack/skill. And itā€™s not annoying because it creates challenge, itā€™s annoying because it simply creates a momentary lapse in the slaughter. Only mobs I can name are the final act bosses, and goblin types. Really the only mobs I care about in the game at all.

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Well, thatā€™s probably a consequence of only playing GRs, but donā€™t blame you cause thatā€™s what the game has been for the last 3 or so years, as for me thatā€™s when I mostly stopped lol

Either way, the mobs werenā€™t designed to be ā€œbeatenā€, they were designed to be shot at and admire their move/die animations :Pā€¦ A good bit of 70% of mobs didnā€™t do anything but have a basic attack. The ā€œswarmerā€ kind were mostly given an ā€œatmosphere immersion fillerā€ role rather than challengeā€¦ Also, they failed miserably at making the mob type feel different, for ex:

Whatā€™s the difference between a Morlu warrior, Covenant, Skeleton, or act 3 demon ?, NOTHING, theyā€™re all ā€œmelee dudesā€ with no skill what-so-everā€¦ They couldā€™ve given the Morlu warrior a dash or roundhouse kick, couldā€™ve given the skeleton resistance against physical attacks (or even grow bones back out of combat), and couldā€™ve made the Demons get enraged when a nearby fellow demon gets slain right in front of their eyes or something of those sorts

Personally not a fan of immunities, or super high resistances for that matter, cause feels like a band-aid fix to bad damage pie chart problem, but again, make mobs differ from one another, not just in looks (but behavior and abilities), not just on individual level but on grouped behavior (whenever applicable) also :slight_smile:

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Ummmmā€¦does it count? :rofl:

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Heā€™s flat out troll. So probably still troling.

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I wasnā€™t aware that videos games had to have a point other than being a fun distraction for its players. What do you want D4 to do? Bring peace to the Middle East and end world hunger?

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Oh, ya? Is that what you believe?

MTX :money_mouth_face: :moneybag: :face_with_monocle:

Iā€™m pretty sure Diablo 4 wont even bring peace to the Diablo fanbase.

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This thread. Doni really need to say more. Or many of the other threads or questions you ask when you already know the answer. Itā€™s been pointed out to many a time why we think you are a troll. Oh and your response to me. Because you already know.

That is not remotely the case. There was that California law, but even reading through it Iā€™m not 100% certain it would have effected Blizzard. But that coupled with the lack of consistent reven8at levels they desired they pulled the plug as they released RoS and cancelled the AHs.

The team was surprised after RoS had launched to rave reviews that the decision to cancel the second had already been made. They wished the higher ups would have waited to see how RoS did before pulling the plug.

So your version of events doesnā€™t line up especially since it was the fastest selling expansion, and was almost universally praised for fixing much of what was wrong with vD3.

I donā€™t think weā€™ll ever get the story on what happened. The removal of the AH could have been a trigger. Mosquiera resigned from Diablo 3 soon after launch as well. Maybe it was the bad taste in everyoneā€™s month from D3ā€™s original launch. Maybe that it took the base game + RoS to finally make a standalone game. Maybe a bit of uncharacteristic foresight on the Diablo 3ā€™s teamā€™s inexperience.

Maybe a bit of everything.

Pretty sure it was a mix of everything, like always.

In that case why make D2 after D1
why make any sequel?
By your own admission you are saying D2 shouldnā€™t of been made
So why even make D4 a sequel of D2
Whatā€™s the point

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Well said. It even sold well for Switch and we were talking about 7 years old game at that time.

Plus, how many Buy to Play ARPG out there actually selling as much as D3 again?

Sorry but what does this mean?

Mean you actually need to buy the game for $40~60 to play it.

None. Period. None ever have and I can only see D4 doing better. D2 and D1 sold well for their times, best at the time for D2 but even D2 pales to what D3 did.