Diablo 4 - What do you want to hear about?

If it is a matter of allowing people to regret their latest choice, after trying it, then I would be fine with having a free “undo” button that reverses the very last thing you did in your build (skill, node, passive, whatever), for a few hours after making the original change.
With the limitation that you can’t use the undo more than once per level gained or once per day or something, so you cant just flip-flop between two builds for free.
And as long as it only allows you to go back one step. Which should be enough if it is only to test how it works.
By default it should stop working at max lvl, after you have spent all your points (well, X hours after spending your last point). By that time you have had plenty of time to test stuff, and have committed to a build, that will require a respec to change.

On a slightly similar note, while spending skill points or attribute points in the UI, nothing should be bound before clicking an accept button, so you can place all your points before committing to change it. “Missclicking” should not be a thing, ever.

Doesnt change the facts that those builds you might reach through theorycrafting (which, to mention it again, is not a problem; theorycrafting builds is basically what A-RPGs are about), will be very different if you can respec, than if you can. Nobody is saying that theorycrafting doesnt matter. It does. And it should. It also matters a lot back in 2000. Tons of theorycrafting was happening in D2.

Respec limitations do create build variety, by changing which builds are optimal.

Indeed. And limiting respecs, limits peoples ability to optimize. Resulting in more build diversity.

It does. You can optimize toward GRifts, Rifts, push, speed etc. If you had no respecs you couldn’t do that. Or rather, you could, but it would be less efficient than it is now.
That doesn’t mean D3 doesn’t have other problems with diversity of course, like set items etc. But respeccing is a significant part of it.

Yeah, that is another problem. Shared paragon is one more.
A lack of content diversity/crossover between activities is also a big problem. Allowing for more optimization toward each type of activity. But it still doesn’t absolve free respecs from its role.

Agreed.
All overworld dungeons should always be around.

Having new “challenge dungeons” each month/season or something could be interesting though.
Like, each month/season, a few new challenge dungeons are replacing the previous ones. Each dungeon should be semi-handcrafted, but 100% static, with specific challenges in mind. They would still be using the art/skins from the actual overworld dungeons of course.
That could be good competition/leaderboard content imo. Rewards should be fairly low, due to the static nature of the challenge, so it isnt efficient to farm it, but people could compete against each other, and themselves, in a more “fair” way.
Unlike the so-called “challenge dungeons” in D3, you should be using your own character of course.

were not talking about your all or nothing thing here
that guy wants to drop different respec items for EVERY SINGLE DIFFERENT KIND OF SKILL OR ATTRIBUTE IN THE GAME

Your counter to respecs lead to lesser build.diversity seems to contradict what you said in regards to GRs, speed farming, etc, respecs allow for build diversity. If not for easy respecs , then there would be less build diversity. The fact that one can change buds with ease allows for more despite your claim. Again, 200 CRs with almost 200 very different builds.

I know. Definitely not a fan of that :smiley: Was just responding to the “oh, you want to reset that last skillnod because you think the upgrade wasnt the right choice?” part.

No, since more specialization => fewer builds at the top.

A simple example.
Lets say we have challenge A, B and C. You can try to be anywhere between 0%-100% efficient at each challenge.

If you can respec between these challenges, the optimal choice will always be to pick a build that is 100% efficient against each challenge.
So you might have build 1 that is A:100%|B:30%|C:30% etc.

If you cant respec between these challenges, then you are going to have a lot more diversity, even though people are still trying to optimize as much.
Build 2 might be A:60%|B:50%|C:50%, build 3: A:20%|B:70%|C:70%
build 4: build 3: A:30%|B:40%|C:90% and so on.
Different builds with different strengths and weaknesses. All of them being among the best builds in the game. Not necessarily better than build 1, but on par.
Instead of in a free respec scenario, where only a build that is 100% in one of the activities can be considered one of the best builds in the game. Build 2-4 are by default subpar in a free respec game.

Only thing that I am interested in hearing about is when D4 is getting its own forums.

When each of the other games have a forum the D3 forum might turn into a ghost town.

Just like the D2 forum did?

You know the answer to this. When testing/preorders begin. Just like they have done for years.

D2 fanboys did not care for D3 so they stayed with the D2 forum. With the exception of a few complainers who came to this forum to cry about D3 and D4. When D2R, D:I and D4 are out a lot of people will move on from D3.

tell me another place to talk about D4

Right now this is the place even if others do not like it. I look forward to each game having its own forum.

Reddit. Discord. Your mom’s when you go over to visit.

Lol few. It’s like a live infestation with those guys, it died down for a few years but they came back in a big way in 2019.

I was thinking a few who manifested cultic behavior when it came to D2.

  • You know the names so no need to call them out.

reddit is toxic
my mom doesnt play
discord…servers are ded

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Some of the people on Reddit are wackadoodles. :crazy_face: :crazy_face: :crazy_face:

the what? :thinking:

Bizarre, or foolish.

Not necessarily because unlike D3, D2 does not have “infinite difficulty” scaling so it doesn’t force players to always/only play the very most effective builds. The fact that D3 has rifts that constantly go up to 150 or whatever keeps funneling and reducing the build diversity into smaller and smaller viable options.

And as seen by 200 different CRs not everyone is interested in playing the most effective builds. As well as a spattering of posters, including myself. We know that running GRs to 150 is not what everyone only does.

The fact that we have people that have solo GR builds, group GR builds, support GR builds, speed farming builds for GRs and bounties, as well as gold and DB builds should tell you that easy respecs aids to build diversity.

A while back, I asked if we were talking about viability or not. That is a different argument. The reason for a lack of GR150 builds is because of D3s systems mainly set gear. Sure it makes it easier to change to those meta builds, but D2 essentially has none and the leaderboards, I’m sure, are filled with a small amount of builds these days.