I posted the same post in the feedback Collection Thread: maybe better as a topic on its own
I gotta say i like the new rune system, adding more customization options, so that i can spend hours planing what my build would benefit from totally forgetting to lvl up, yaa thatās the kind off nerd i am xD
But why stop thereā¦
why not implement D2 Rune Words to Grey Items
why not keep it simple to use and integrate but complex to masterā¦
Why not let Each Effect Rune have 2 or 3 effects
Example: If conditions are meet within x seconds
1 Condition meet :: Effect
2 Condition meet :: Boost
3 Condition meet :: Special Effect
And Increase the number of Sockets to 6 on some items, the would add more customization playing with multiple Runes Condition and Effect Runes. like 5 Condition Runes to proc 1 effect rune ALOT xD or 1 condition rune to proc 5 Effect Runesā¦ and for balancing you could very the amount of sockets
Example::
Grey Items
Max Sockets :: 6
Runeword:: Yes special order of runes, creates Runeword like in D2
Blue Items
Max Sockets :: 6
Runeword:: No
Yellow Items (maybe Green)
Max Sockets :: 4
Runeword:: No
Orange Items (maybe Green)
Max Sockets :: 2
Runeword:: No
This will also add to the Balancing between the item types making a prefect stats Rolled Blue Items, with high lvl Runes As good or better then Orange Items with mid stats, Making many many more early end game optionsā¦
It will also open up for more Item Abilities and more,
Potions that count as 1 condition meet.
Runatic : Doubles the Effect of runes sockets
ect
ect
what do you guys think is it way offā¦
If not start listing different ideas to Condition and effect runesā¦ and how we could scale each effect on 1 runeā¦ Example:: 3 conditions meet :: special effect: changes dodge to 10 ā 15 yard Teleport for 60 sec. (speed build)