Diablo 4 Runewords why not have it all and more

I posted the same post in the feedback Collection Thread: maybe better as a topic on its own :smiley:

I gotta say i like the new rune system, adding more customization options, so that i can spend hours planing what my build would benefit from totally forgetting to lvl up, yaa thatā€™s the kind off nerd i am xD

But why stop thereā€¦
why not implement D2 Rune Words to Grey Items
why not keep it simple to use and integrate but complex to masterā€¦

Why not let Each Effect Rune have 2 or 3 effects
Example: If conditions are meet within x seconds
1 Condition meet :: Effect
2 Condition meet :: Boost
3 Condition meet :: Special Effect

And Increase the number of Sockets to 6 on some items, the would add more customization playing with multiple Runes Condition and Effect Runes. like 5 Condition Runes to proc 1 effect rune ALOT xD or 1 condition rune to proc 5 Effect Runesā€¦ and for balancing you could very the amount of sockets

Example::

Grey Items
Max Sockets :: 6
Runeword:: Yes special order of runes, creates Runeword like in D2

Blue Items
Max Sockets :: 6
Runeword:: No

Yellow Items (maybe Green)
Max Sockets :: 4
Runeword:: No

Orange Items (maybe Green)
Max Sockets :: 2
Runeword:: No

This will also add to the Balancing between the item types making a prefect stats Rolled Blue Items, with high lvl Runes As good or better then Orange Items with mid stats, Making many many more early end game optionsā€¦
It will also open up for more Item Abilities and more,
Potions that count as 1 condition meet.
Runatic : Doubles the Effect of runes sockets
ect
ect

what do you guys think is it way offā€¦

If not start listing different ideas to Condition and effect runesā€¦ and how we could scale each effect on 1 runeā€¦ Example:: 3 conditions meet :: special effect: changes dodge to 10 ā€“ 15 yard Teleport for 60 sec. (speed build) :stuck_out_tongue:

11 Likes

They need to add variety to the runes as well. And the possibility of longer rune words. Judging from the demo, they only have 2 types of runes and at max two runes can combine. Maybe they limited the demo to just that as they are still developing the system or maybe thatā€™s their whole plan. Hopefully they have plans on expanding it.

1 Like

Iā€™m not big on Diablo 2 style runewords since it felt like getting any other unique just in a slightly different way. The main different effect they had, often granting skills from other classes, I think was more harmful to the game than good. Especially Enigma, which should never happen again.

That said I would like to see more sockets on things to play around with the idea of multiple ways to proc a really good effect or one way to proc multiple effects or something in between.

Add a bit more depth than just one condition -> one effect.

I think it could be easily possible to use multiple effect and condition runes in an item
If runes are stackable, at least

So an item could have like ā€œwhen potion, when stunned, damage shieldā€
Both conditions would cause this effect
The question is if the effect would overlay and cause the double shield for a certain amount of time or if its just overwritten

2 Likes

Iā€™d probably say the effects shouldnā€™t stack to prevent things like ā€œProc a damage buff in 5 different ways, then screen wipe the enemyā€. I think itā€™ll result in numbers being too inflated.

Just make it refresh the effect so if your damage shield absorbs 500 damage for 4 seconds and you get hit for 250 then stunned, it goes back up to 500 for another 4 seconds.

2 Likes

Yea power creep is to concern
But if you donā€™t support specialized builds, ppl will probably just run around with the 6/8/12 what ever BiS runes everyone the same
If they donā€™t have a huge number of different runes
Bringing in more different types of runes, could solve this problem

Yeah I think having a wide array of runes is key to really fleshing out this system.

I know this is a thread about runes, but it would also help if they brought back a few stats like attack rating.

That would give runes(and just items in general) a lot more options to play around with.

Maybe even let the effect stack if you stack multiple runes of it in the item. So you could have 5 Attack Rating procs in an item to give you a huge boost to your hit chance so you almost never miss for a few seconds whenever it procs.

1 Like

Although, I really support a lot of old school style and hard gameplay, I think, attack rating is kinda outdated
It would frustrate new players too much and I also ways thought, it limited you in your build diversity, because every physical character always need attack rating, to hit anyone, in the first place
Its like the ultimate mandatory in every build

You could always tighten up the gap a little bit and make it so that not going after hit rating didnā€™t result in sub-50% hit rates. That way you can still hit decently without it, but getting more of it has some value.

I also like it as a stat that fights against damage inflation for weapon based characters, because it gives them something else they want that isnā€™t increasing their numbers.

Otherwise it makes it very easy for +X% damage or Crit to become the stat to rule all other stats like in Diablo 3.

1 Like

Yea I get that
Its just, in D2 with my paladin I remember just putting almost all points into dex
Not for the block, but for the hit rate
It causes a kind of anxiety, worrying about, missing all the time
Its such a hard cap
100% damage or 0% damage

Thatā€™s why I think itā€™d help to reduce the gap.

At least for me, missing once in a while isnā€™t really a bad feeling. Itā€™s mostly when youā€™re trying to hit something and it goes: Miss, miss, miss, hit, miss, miss, hit, miss.

You could also offer a few different tools for it. Maybe an ability that isnā€™t quite as hard hitting but offers a nice bonus to attack rating.

Or stuff like Blessed Aim or Fanaticism for Paladins in D2 that offers some pretty solid bonuses to Attack Rating.

That way you have a few options to make the miss chance very minimal. Thereā€™s trade-offs for taking it, but thatā€™s part of character building.

Yea I guess there are ways to build around it but Iā€™m not sure, blizz will take this effort
After going so casual in the last years
We will see :slight_smile:

I was thinking they could add 3 Rune types
Condition :
like in demo. or adding tiers to them so you have to proc a higher Tier to enable a higher lvl of the effect runeā€¦

Requirements :
if reg meet, like ( Life under 50%Max or stunned) then empower or change the Effect Totally

Effect :
Like i Wrote with more Effect Lvls
Example
Lvl 1 activates on Condition
Lvl 2 activates when 2 Condition meet or 1 condition and 1 Reg
Lvl 3 activates 3 con/reg meet but 1 Rune must be tier 2. 3 .4 so if you have a harder Con/Reg to meet like (Life under 10%) it will be higher Tier.

Or just use Runes in other ways as well.
I have posted on them getting used in dungeons to unlock a door, you see the runes on the wall from your torch lite.
A rumor in pub about a moon lite night on top of that mountain it looks like some type of door, but without the right Runes and that moon lite night, you cannot open the door. This can bring in weather conditions.
Runes you find are placed in one of the chapters of the Tomes of Deckard Cain.
The Tomes of Deckard Cain icon glows to let you know you have a combination to solve a puzzle.
Just gives you things to come back to later or you may just forget it and never return?

1 Like

That would be a Nice Idea, and a good way to make the Runes more ā€œcomsumableā€ alowing them to raise the drop chance of runes a little :smiley:

It would be a cool to see them dept to the story behind the runes, finding stone tablets around the world, that tells us about witch rune you can combi into a runewordā€¦ maybe in these dungeuns :stuck_out_tongue:

1 Like

Thats too much the same imo :smiley:
There is a condition rune f.e. that activates when you are stunned, already

You would have to think of something more original :slight_smile:

1 Like

Yaa it would be dull if every one was running around with something like ā€œEnigmaā€ againā€¦
but still i think they could make it work, maybe balancing it out so that the best runewords only was good enough for early endgameā€¦

Or adding abillities to Elites, that counter Runes Especialy.

Rune breaker : If hit your runes will lose there power for x sec/min
Rune Dampener ( aura ) halfes the effect off all runesā€¦

the idea is just why not just let every one have the more options to choose from, it will ad to the depth of the game, and more itemization xD

But the runewords as they were, are not even very good implemented in D2
You have to display the outcome in the game so ppl donā€™t have to raid websites

Iā€™d love the idea to have 10000 of different effects happening for every possible combination of runes and have them, make sence somehow, so you will find your own way to a good runeword
So much to explore :slight_smile:

Yaaa :stuck_out_tongue: we need the freedom to exploreā€¦

Hmmm i still think we need the text, so pll can plan how to use them (Simple to use hard to master), or would you rather the effect first showed when all was combinedā€¦

i played a War3 TFT map where You had to buy 3 elements then they would turn into into a skill Fire, Fire, Fire was Rain of Fire i think xD but it was kinda fun :smiley:

Yea the difference should be, you put in the runes, they show you the effect and then you ā€œforgeā€ them in

1 Like