Diablo 4 open trading = longevity

Lmao at the current state of D3 fanboy rage against trading. Pretending like it’s some moral duty to play self found in order to stop any attempt at fully enjoying a loot based game.

Slot machine simulators only require one player

Last time I checked playing with friends wasn’t about “requirements.”

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It is about interaction though, which D3 has a fraction of other games in the genre

It has just as much interaction as a D2 group, really. More, I’d argue, if you’re trying to do GRs at a challenging level.

Further, D3 actually is a good multiplayer experience.

When is the last time you saw entire game lobbies dedicated entirely to pvp or trading in D3? You know, actual direct interaction with players and not just forming a group for the sake of drop rate boosts?

Um… given that we’re talking about forming a group with friends for the purpose of giving them items, PvP and trade lobby games are kind of irrelevant.

Also, how the flip is a trading lobby game more interaction than playing the game with people?

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The idea that trading has more player interaction than actually playing together is just… interesting.

Hey now, you can call me pretty much whatever you want, but ’D3 fanboy’ is way out of line!

Yeah, Blizzard could really use a reminder that they should make all items BoA in Diablo 4.

agree about trading, not the pk… i assume you mean player-killing, which is uninteresting to me.

We know what the arguments against trading are. But heavily restricting or removing trading causes great harm to the longevity of the game. As has been stated, it makes the game feel shallow and boring.

For me, trading with other players has always been one of the most fun aspects of online games. This feature keeps me playing the same game for a long time.

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I’m totally with you. Trading is just so much fun, I don’t understand how others don’t have fun doing it. My early D2 days were probably 25% trading, 50% slaying demons, 25% social/pvp. I think we can have an open trading system if after every trade the item is slightly diminished in some way. A “used” item system. We’ll still trade up for items but we’ll want to hunt for the real one ourselves, eventually, because it will be an upgrade.

There are severe problems with items not diminishing that quickly affect the economy. Items need to permanently diminish, but only after each trade to simulate being used. Nothing like Breath of the Wild.

“9 MONTHS LATER”
troll

“make all items BoA in Diablo 4.” :x:
“arbitrarily inject timers to total about 30%” :x:
“better itemization” :white_check_mark:

I’m sorry, Shadout, you only got one answer right. :face_with_raised_eyebrow:

:smile: :smile::smile: :smile:

It was a sarcastic response to the person who necroed the thread. Which has apparently been deleted now. Guess I should be more careful responding to them when they can just delete their posts ^^

Though yeah, everything should be BoA :slight_smile:

I’d rather have a clean game with less of said “longevity” than have the zombie bot wasteland that is D2 battle.net 20 years later.

Well, let me explain how trading works in PoE.

  1. I bring up the Poe.trade website.
  2. I search for the item I need
  3. I whisper between 5 and 30 different people who the site says have the item because most of them are busy or already sold it or just aren’t there at the moment.
  4. Eventually, one of the players I’ve whispered sends me an invite.
  5. I go to their hideout and that player initiates the trade. We check each others’ items and hit accept.
  6. The group is disbanded and I go my merry way.

There is absolutely nothing “fun” about that process.

For me, the fun in these games is trying out different builds, and/or playing multiplayer with friends, preferably in such a way that your skills synergize or you each have buffs to bring to the table, plus being able to chat or talk with the people in your group to coordinate fights or just have fun playing the game and chatting. I also don’t mind finding items for buddies and the people I might be playing with.

None of that needs a flippin’ virtual economy.

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Cool, sounds like you shouldn’t trade if you don’t enjoy it though.

Why don’t you do something constructive and tell me what is “fun” to you about the process I outlined?

And I would love to have the choice to not trade. Too bad the only way to accomplish that seems to be not having open trade.

I want to play a videogame, not get a second job. Whenever I was doing trading in ARPGs before, be it D3 back when it had AH or PoE, I felt like I was doing a second job. I already trade stocks IRL, I don’t need to trade pixels in a videogame.
It’s not fun for me.

The problem is, the only way to make a game with trading viable, is to make self found inviable, at least in a competitive level. Hell, in games like PoE, it’s pretty much a requirement to be high-tier.

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And D2 LoD does it beautifully.

The only reason why it works in D2 LoD is because the game is easy enough that undergeared and underleveled characters can clear all the content. Which I personally think shouldn’t be the case in D4, due to the mmo-lite nature of it, but that’s just my personal taste.