Diablo 4 needs incredibly hard to find items

Hello. I’m making a stand for incredibly hard to find items. Items so unique and rare that they’re “Legendary” on their own without the need to be labelled as such. I’m talking items that only 1/1000 people will find within months of playing that aren’t necessarily useful for everyone, but very useful for specific players.

I’m not talking about any item from D3, because they’re all easy to find after a couple days of playing.

I’m talking about items from Diablo 2, that were incredibly hard to find and sought after by the masses, one that’d actually make you feel special for equipping/using it.

I’m talking:
Crown of the Ages Corona
Tyreal’s Might Sacred Armor
Zod/Ber/Jah/Vex Runes
I’m talking a phat Mara’s Amulet
+5 nado Pelt with life /fhr/2 sockets
I’m talking jewellers Light plate of the Whale

All of these items GL finding them. But they’re possible to find on solo-self-found just incredibly difficult. In my thousands of hours playing D2 I never found a CoA or Tyreal’s Might among other rare versions (ethereal) of uniques. This is why trading is very important in a game like this, and why trading between users was such a unique experience. Btw GL trading for these items, you’re going to need to farm a lot of incredibly rare gear yourself to be able to afford these items.

Meanwhile in Diablo 3, you spend 1 weekend and find endgame gear, even ancient version of endgame gear. Or Vanilla Diablo 3, you just straight up buy the items with gold, there’s no barter or trade for your own rare items. In current diablo 3 they give you a free set to start blasting, which makes you leap over a huge part of progression and creeps your power insanely high. While Diablo 2 you have to slowly progress yourself, and every rare drop is like a golden chalice you’re excited for holding in your stash to either trade or use later.

Can’t believe people are against trading in D4, it will make all mythic items findable within 4 weeks of playing and everyone’s going to be rocking the same gear, finding the same items, with no one to trade them to, it will be an online single player game, and that will turn off a lot of people. If you’re against trading in diablo 4 then state your reasoning. And don’t post here with QQers saying "But I wanna find all rare items (gotta catch them all) without RMTers ruining the leaderboards for me and promoting ‘boring’ trading experience. Give me some more logic / depth than that.

Ps it doesn’t have to be path of tradexile, no one actually sits at there stash all day and trades, and if you do then you find it enjoyable and what’s wrong with that…

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Yes, the “uber rare” items were what kept many players playing for a long time and with trading the value of it because it was usable by other players to trade to made it so much more impactful to find. Or even if you found someone who had one and were willing to trade it as well.

This is what finding those uber rare items felt like:

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While I’d like to have hard to get items, those items being worthwhile to have in the game is mostly dependent on Blizzard going for letting them be tradable in Diablo 4.

Which unfortunately the current stance is that they don’t want the best gear in the game to be able to be traded ever.

Either that or making them high drop rates, but making them only drop off specific bosses that are very challenging.

They’re going to need a good mix. It’s really hard to speculate if limiting the top mythic items to be soulbound will be a positive or negative for the game.

Imo they need a mix of items that can be really rare to come by, not just ‘legendaries’ but also runes, rares, and maybe even blues, and would be cool if they added another ‘type’ of item to be sought after that are also rare, maybe a rare crafting mats that do different things while crafting.

I can see it being a good thing that the top dungeon mythics wont be tradeable, or maybe tradeable just once, but they’re 100% going to need sought after tradeable items in the endgame, because a lot of a player’s drive to play the game comes from the motivation of the economy, and being ‘financially secure’ even in a video game. We’ve been trading since we learned how to farm and scavenge for resources so it’s in our blood to trade. Just need a good system that doesn’t make it feel like a tradingscape playstyle, but still have it benefit both parties to promote active trading. Imo.

I like your idea for specifc challenging bosses that drop specific items, I would be cool if those were soulbound but not everyone is on board. We’ll have to see what their say is.

Nothing wrong with having super rare items. They should not be significantly better than other items, just different.
But they surely should not be tradeable. Kinda defeats the purpose of making them super rare.

No just noooooooooooooooooo

This is exactly what I’m talking about. A QQer with 0 logic, 0 reasoning, and 0 explanation. “No I want it this way!”.

So you want:

  1. To be able to find every single item.
  2. Within 4 weeks of playtime.
  3. With no trading.

Great. You’re the exact type of person that will ruin Diablo 4 (In my opinion).

Refute my arguments. Bet you that you can’t.

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Yes, we need items like zod runes, tyrael mights, azurewraths, etc, etc .
Sadly i think they will not give us ultra rare items, because people nowadays wants everything easy and fast.
Just check what they did with d3…

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My biggest concern with the trading thing is I want them to really go all out on creating uniques/legendaries with unique and cool effects but if they’re going to do that, we need ways to target those specific items we need for our builds.

and the way Diablo 3 does it is very badly designed as far as I’m concerned. They feel more like band-aid fixes for a system that has just got a shoddy foundation to begin with.

Making even mythic items able to be traded once along with having rarer crafting materials that can always be traded may be a system that works, since the crafting material will naturally assume the role of being the game’s currency and we can still trade items while making it so third party sites can’t hoard things without having farmed it themselves.

After that, all they’d need to do is step up their anti-botting measures(which they should do regardless).

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Having some really rare and powerful items would be great if they are not class and skill specific or if class and skill specific, there are items for every class.

One of the problems with D3 is that there were lots of items that enhanced skills but there were not a lot of groups of items that really did a good job of enhancing a particular skill. Using Crusader as an example, Blessed Shield and Blessed Hammer have multiple items that can be used in common. Without a six piece set, Blessed Shield is far more powerful using the available items that enhance Blessed Shield. With a six piece set, the Blessed Hammer Build is far more powerful Than the Akkhan Build using Blessed Shield. Actually, it is easy to create a LOD Blessed Shield Build that is far more powerful than the Akkhan Blessed Shield Build.
D4 needs groups of pieces that enhance particular skills for each class that are fairly equal in total enhancement plus an equivalent of LOD to enhance the overall build. Gear Sets Like The D3 Akkhan Set in D4 should enhance something else like the Wastes set enhances thorn in D3.
More choices for endgame and midgame gearing and skills.

Nobody care what you do or don’t have and since the game heavily relies upon the on RNG, then what’s the point

I call this a waste of development time to create inaccessible content.
They can make some super rare wings like the D3 cosmics, that’s enough.

In a game that will potentially have thousands of items in it, I don’t think it’s all that terrible for a few of them to be rarer to get.

It’s just that they can’t be super vital to a class being able to be good, and it really only works if we can trade for those items or they do something like make it only drop off a very specific mob that’s very challenging to beat.

Which trading or no, I’m in favour of having some bosses that are truly challenging rather than “let’s take an existing boss and amp its numbers up to 11” for the players who want that challenge.

Instead everyone will have the same items because the bots farm them all in 2 weeks.

I like how you disguised this trading thread by focusing on rare items. An actual good attempt at spam trolling more trading threads on the forums.

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Ah, that’s what it’s about actually (didn’t read your rant). You want an e-peen to parade around after spending a lot of money for your super rare item on an external RMT site.
Or make money with flipping.

No, they can put ultra rare items in there but they just don’t HAVE to be a necessity. They’ve already stated items won’t be dropping like candy at blizzcon so they’re already acknowledging the lack of sense of reward from the mistakes of D3. Like I said the “uber rare” items don’t have to feel like a player is missing out but they’re still an exciting upgrade.

This is flawed, the point of rarity is to keep you playing for the item hunt not give you everything within a week or even a month of game play. Diablo 3 did everything wrong with drop rates and you’re naive to use D3 as any sort of baseline.

Not only that, in an aRPG that did itemization correctly such as D2, rarity was also attributed to hard to find combinations of good affixes on rares not just uniques, this is also what keeps many players going today.

You obviously didn’t play D2 otherwise you would know D2 struck a perfect balance of item rarity levels across the entire power curve of items. The Zod runes and Tyraels Mights of the game, while you might never find one were not required to find to enjoy the game or progress your character.

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People who work 40+ hours a week at a non PC job don’t want to come home a play any game where they don’t get any enjoyment out of and, for me I love to get primals and run 100+ GRs

BTW, I work hard for the money I make and I’m not going to spend it on games that I will get frustrated because they take to long to play!

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As long as the game doesn’t have a reliance on these items, rares / magic items have a solid place in the game, and crafting is a powerful tool to enhance both existing items and create powerful items.

Remember it shouldn’t be items that make the game, but build, character depth and customisation… No stupid 10000% modifiers.

Just me personally opinion :-

Agree : “Finally I found one in the battle field” items
Disagree : “Finally I bought one in the market” items

:slight_smile:

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