Diablo 4 movement; Left clicking, WASD or both?

Wich movement system should Diablo 4 has?

  • Classic: like Diablo 2 and 3 with left click for movind and acting
  • New: using keys WASD to move, and just to move freeing left click just for acting
  • Both: we can choose wich one of the above we can use in game options

I would stick for WASD because don´t like to use left click for moving and acting at the same time, as it sometimes causes control issues with certain skills in certain builds.

In addition, opting for WASD would be the natural way for a game wich will allow us the use of a gamepad to play, as stated in the blizzcon, and that pursues not giving unnecesary advantage to those who will opt for keyboard and mouse.

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Clickity click only.

Left hand is for hotkeys.

Controller is a whole different beast.

If I’m not getting carpal tunnel syndrome from the excess clicking, I don’t wanna call it Diablo.

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I’m never against having the choice to customize your game experience to fit your own preferences as long as it doesn’t mean it hurts the overall design depth of the game. I don’t see how being able to bind WASD to movement should hurt the overall design so offering the choice sure. As long as people accept that maybe the game isn’t fully optimized in regard to that movement scheme and that maybe you will be at a disadvantage to someone using the keyboard and mouse.

I strongly disagree with your last statement as in contrast I’m really worried that they are designing the game from the ground up with controller in mind which is sure to limit what they’ll be able to do with ui, combat etc because of the limited amount of buttons and the fact that you don’t have the precision of a mouse.

As a mouse and keyboard user I don’t really understand why my experience so often needs to be hurt by limiting the control scheme to fit the fact that console users use a controller instead of mouse and keyboard.

I’m a strong believer in that every version of the game should be developed separately so it’s optimized for each playerbase. A controller excels at different things than mouse and keyboard so don’t try to design games to fit them both as it will only make either one less optimized. I’m sick and tired of bad PC ports so I really hope D4 wont become just that.

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Definitely clicking for me.
Pc is going to have controller support for those who want the other controls scheme.

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If possible, Both of would be nice. But if I could choose one, then I’d prefer mouse click for movement. Never been a fan of using wsad for controls.

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Real pros just use Q to Force Move.

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Isometric RPG, of course 100% clicking for me.

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Clicking feels natural in an ARPG.

Given that they are adding controller support though, the means to add customizable WASD movement is there too.

Not against them adding it, but I wouldn’t personally land up playing with it.

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clicky, wasd is for true mmo’s. I expect nothing but clicking.

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WASD with mouse is a great control scheme as it allows you to run one direction while aiming the other, it worked great in Bastion for example.

I’m all for more options, so why not.

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As long as you leave left clicking as an option or main option for mobility, I don’t mind if they make the game being possible to control with feet :slight_smile:

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I wouldn’t be super surprised if they added controller support to the PC version (seems the game was built groundup with console play in mind)

If they support controller on PC then you’d be able to remap to use a WASD control scheme via virtual joysticks.

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Bastion includes more platformer elements than a typical ARPG. Accidental misclick in Bastion could send you off the edge of the area and take fall damage. With WASD movement, that’s a lot less likely to happen.

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WASD would suck IMO. I would only want it if you could do a huge zoom in, or 1st person. Diablo is to far out.
On D3 i used WASD as 1,2,3,4. I don’t think it was already, It’s been so long I cant remember.

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I hope they include both WASD and click movement so everyone can choose his favorite controls.
I first played Diablo on ps3 and later ps4 before switching to pc. While pc is a far more fluent experience, I still miss the free movement of a controller.

They could even go as far as to allow control stick movement while aiming with a mouse - best of both worlds.

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The experience doesn’t have to be diminished just because both M/K and controller support are in the same game. It’s actually very easy to deal with that. For controller support, you set up the system like D3 or PoE has for consoles. You can even swap to a “console-like” UI layout in controller mode. Obvious sacrifices are made with regard to aiming, but that comes with the territory with controllers.

Mouse and keyboard controls don’t need to be altered. Those are pretty much set in stone in the tried and true methodologies used by ARPGs everywhere. The only real difference is how the player controls the character. Me using a controller while in the same game as you are won’t impact you in the least. You still get to be precise with the mouse and keyboard, and I get to avoid pain by using a controller. I’d just have to adjust how I aim, especially relative to you, when coordinating attacks. That’s something that’s very learnable through just playing the game.

This isn’t an either/or scenario. Both are going to be included, and neither detracts from the other. Your controls and UI layout are not influenced by anyone else’s choice regarding their controls.

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Hey, I agree with you. Controller support shouldn’t mean compromising the M/K controls but sadly it often does. That is what I’m worried about. If PoE can have functional controller support (I haven’t tried it myself) without they changing the UI and balance for everyone then D4 shouldn’t have to either. The D4 demo’s UI was very console-esque though which is why I’m worried.

This is just me speculating but it feels like people who use controllers doesn’t accept that they are at a disadvantage to people who use M/K so games are designed from the ground up with controller in mind to mitigate backlash from console players as they are usually in the majority. I could be wrong though but that is how it feels to me at least. PC players has been screwed over so many times with bad customization, control schemes and UI beyond count by now because games are designed from the ground up with controllers in mind. That is why I don’t want crossplay and that the devs designs the systems separately so we doesn’t have to deal with stuff like that. I actually don’t have anything against console gamers or people who prefer controllers over M/K but design choices like the ones I’m talking about has really pitted each community agaisnt each other imo.

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PoE actually did some small compromises. It reduced the number of flask slots to 4 on the console version (instead of 5)

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This is what I mean, what works on PC with M/K might not work on console with controller and vice versa (if that is the only compromise it’s a pretty small one though so hat off to them). But that is why they should design UI, balance etc with each control scheme in mind separately.

If you’re going to have controller support on PC design a separate optimized UI that you use when you switch but don’t balance the game from the ground up around controllers on the PC version… People who play with controllers in a game historically primarily built around the M/K have to accept that they are at a disadvantage if they choose to play with it instead of M/K and devs should not cater to them and enforce limitations for people who use M/K on the PC. I would for example never ask any devs to balance their game on console around players using M/K on it as that would be insane. Balance the different versions of the game separately so we doesn’t have to deal with the balance issues.

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Yep, this might be a disaster.

I’d actually wan’t D4 to stay away from the console as far as possible or, if they don’t which they won’t as they have told already, they should make the game primarily focused on PC only then think how to port it to console. I doubt you can have it good both ways.