You forgot to add, potion, potion, potion, town portal, buy more potions, port back, in the middle there.
Id say itās targeting insecure adults rather than children with that message. We saw and continue to see them flaunt their insecurities on a daily basis here, where it be over a rainbow, color, the design of a characters face, itās all insecurity.
Potato, potahto.
Looking at the customer base for something like CoD, young teenagers do seem to dominate though. But for Diablo it might be different. My impression has been that young children are not particularly interested in Diablo, or other A-RPGs for that matter.
I could see the gore and darkness advertisement being better at getting their attention though.
While the Return part is of course nostalgia. Nostalgia based on a lie, considering how colorful D2 was.
Yup, D2 was colorful and D3 was full of gore. I do think the complainers just want to complain.
Yep, sustain is super important, and i agree that D3 today is a bit too fast to fill up your health pool with most builds. On the other hand I also donāt want a situation where Iām low on HP and have to TP to town or wait for a long potion cooldown before I can get back into the fight. Getting that balance right well be a big deal.
Strong bias and inaccuracy on this ādarknessā subject. Color is just one tool in an overall artsitic style along with model design, texturing, scenery composition etc.
D2 does use colors and even bright light from time to time, yet every environment is composed with strong grey or dark elements. While in D3 itās always ample colors everywhere. Even in Westmarch, which was a huge improvement, the extreme color palette style RoS still had to follow defeats attempts to create a really oppressive and immersive mood.
And of course āreturn to darknessā doesnāt just applies to visuals but also to writing, storytelling, pacing, music etc.