Classes and skills - Blizzard is free to do anything in this…just remove the runes on skill and place them back in the loot to create runewords
Items - runewords need to be added…not just for nostalgia. No higher tier unique, like one lower defence level 15 and the other level 65 ect…
Colors and goreness- Blizzard kinda fixed this already, its looking good. +1
one major flaw the NUMBERS - what makes diablo 3 different from clicker heroes?? nothing. We had HUGE damage weapon in diablo 2 that did 200-800 of damage, and thats a end game item. From the image galerie you have item that ALREADY does 1370 of damage. Cut those numbers in half …please…like 1000 goes to 10 damage.
Thats it for a succes of diablo 4…with item trade IN GAME with other players. Out of that your gonna loose millions like you already did.
D4 runewords honestly seems more interesting than D2 runewords. D2 runewords could be done entirely through crafting instead. Not that I think it should be.
Just to inform you, im not a bot and i would love to share items with friends (friends with a ‘‘S’’ when you got many friends). But you could always ask blizzard to add a test ‘‘im not a robot’’ before every trades…
Don’t worry they have already added trading to D4. Considering D4 is being emphasized as more of an MMO with its open-world theme, trading will definitely be a big part of it.
D4 lead designer: “There’s a large, seamless, connected, and shared space in the world, going down into dungeons, being able to group with your friends, trading and PvP. We feel that the best way to experience that is in a world that is online,”
considering the removal of the auction houses/trading directly lead to the dramatic increase in legendary drop rates, you know, the very thing that directly killed D3 replay-ability and overall fun, wasn’t a good choice at all. So I’m really glad D4 will have trading so they can balance drop rates better. Nothing should be impossible to find, but no mass legendaries either. Nice middle ground area for everyone.
I second this, and no… trading is not bad in diablo 2 because i am still using it. If diablo 2 dint have this trade system, the game itself would have died very fast. And its kinda unrealistic in a medieval/fantasy hack and slash rpg being able to play with friends interact with them…but you can’t trade just becose some d3 fanatic troll is afraid we might get BOTS of diablo 2 doing chaosrun ect. Over protective without any argument to support it.
In any game where it’s unrestricted it is very broken. It’s not “an item for an item” as your fantasies say, in reality it’s “real money for an item”. And it’s completely irrelevant if you don’t do that, someone else will and even one person doing that is way too many.
Unrestricted trading circumvents the entire point of ARPGs, killing monsters and getting the loot from them by yourself.
There’s only one reason why some people want unrestricted trading and that is to make money with. Everyone else, even those who like trading, understand why restrictions are necessary.
Define “dramatic increase”. The legendary drop rates at RoS launch were still quite low and the chances to get a usable legendary were even lower. Back then even rares were still a valid choice.
The only reason why we have legendaries raining from the sky now is that the drop rates are tied to difficulty levels and thanks to ridiculous power creep people can do GR100+ level content with ease.
The drop rates became too high because of complaints from players not being able to find enough powerful gear in a short time without the ability to get gear any other way, like trading. Even at torment lvl 1 the drop rate of legendary’s is still way too high. Blizz decided to cater the game to casuals who want to play for a couple days each season instead of the core fan base who wants to play it for years. Im hoping the return to trading also means the return to much rarer drop rates.
Gaming forums doesnt presents the entire community. Cyberpunk sold 13 mill in first week and was one of the best debuts in the history of game industry, yet people think its fail. Cyberpunk did it with pure solo PVE too. No PVP or Online either.
People who like Account bound, why do you like it?
You can’t even throw that crap out of your inventory. It also use spaces that you need to other stuff.
Cyberpunk was an overhyped game, this is the only reason why. In reality it is worse than 2008 GTA. No other CDPR’s game will have such vote of confidence anymore. They built it up with Witcher 3 and lost at once with Cyberpunk.
Don’t worry they have already added trading to D4.
Yes they said there will be limited trading (and I’d say, the more limited it is, the better). However bot owners and credit card warriors still demand free trading for D4 everywhere.
Apparently, the E3 demo was fake too, and worst of all, knowing the game is incomplete and has a lot of missing features, they still dare to upload a fake trailer and video to hype Cyberpunk 2077 one month earlier before the game is released at Dec 2020.
This is one of the fake trailers
Anything shown in the trailer doesn’t exist in the game.