Diablo 4 looking to go back to its roots. (Just played Diablo 1.)

Then watched the game-play footage of Diablo 4 again. They better hike up the difficulty like a butt ton. Diablo 1 is really hard. If you don’t carry health pots with you on the first floor you can and most likely will die at least once or twice. Then when you run into your first elite demon, even if you have health pots, you will die a lot if your armor is not up to snuff. Granted I probably picked the hardest hero to start with being the Barbarian. As he is melee based, has no magic, at all. Not one point, and only gets magic via gear, so he can’t cast even cast the most basic spell “town portal” till you are almost at Diablo. Which is needless to say really annoying. >_<

But I digress. Diablo 4 should be more like that. Maybe not Dark Souls level hard, but still punishing in its own way.

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Lol, no, it isn’t.
Maybe as a Warrior or a Rogue, but as Sorcerer the game is extremely easy.
So easy in fact, that I prefer to run the Hellfire expansion and start playing on Nightmare or Hell as a level 1.

Difficult in terms of what? Diablo games are Not difficult, none of them require skill in terms of basic gameplay.

The only somewhat complex thing about Diablo is, that there are a bunch of things, which you should know how to search up and then remember, things, that the game itself does not teach you, because they are not properly explained via the interface:
item levels; area levels and therefore where you can farm in order to get specific items;
stats, spells (and breakpoints) that are not on the tooltips, and therefore how to build your character (say Amplify Damage removes Immune to Physical);
the subtleties of trading on Diablo 2, which item is worth what rune and things like that.

Lol in what universe?

The only plausible way they can do that is by implementing a whole bunch of different monster behaviors/moves/attacks that synergize well and create things difficult for the hero, as opposed to bumping their damage numbers through the roof.

This way would actually require you to think twice before jumping facefirst into every fight and make things more interesting in the longrun, instead of it being so easy even with basic gear that playing through the game becomes a cure for insomnia.

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I recently played through Diablo 1 as well as a Rogue and didn’t find it to be all that hard. Honestly even as the melee it’s not bad because potions are instant which means they can be used to cheese virtually every enemy that doesn’t kill you before you can physically react.

Fantastic atmosphere though.

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This can be applied to every game.

Diablo 3 is really hard for Lv1 character if the player is playing at Torment 6, and Diablo 2 can be really hard too if the player activated /players 8 too. Just because D2 and D3 have the flexibility to adjust the game difficulty, doesn’t mean that they are not harder.

The original D3 is really hard because the good gear is hardly drop and it got changed after it received a lot of feedback from the community.

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I liked the first early challenge in the Diablo 1 Butcher and Diablo 2 Blood Raven. Those fights actually took effort if you’re new and not geared out. Diablo 3 had none of that. The entire Diablo 3 storyline was also terrible and unmemorable.

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neither of you obviously did hell/hell runs much…

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If you’re saving all the gold you can, in case Wirt offers something amazing one day (but what veteran RPG player wouldn’t?), instead of spending it all on potions because GameFAQs said so, Diablo isn’t all that easy.



Max your spells, as a Sorcerer it’s easy.

I think all games now are “easier” than the ones from “back in the day” because almost every game player has internet. This allows one to simply look up game mechanics, builds, exploits, and so on.

Even D2 when I first started playing, I didn’t look up anything and just played it. It took a lot longer and was a lot more difficult blindly playing without knowing how certain skills worked and not knowing where anything was.

D1 was a walking fest so took longer in general or felt like it due to movement. D3 had a very difficult mode and even now as stated, you can bump your difficulty up, there’s options and more of them now.

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Never searched up anything in all three games. Played and enjoyed them all just fine I do agree they are all simple games. Nothing really that difficult. Know some things can make that experience easier though.

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I see you haven’t truly played D1 nearly as much as a lot of players. D1 is only hard when you are first starting out. If you truly played D1 then this post is just to get the devs to crank the difficulty so high that the majority of players playing it from day one will have one death after another, and another, and another, and still another like dark souls.

Also if you use your gear along with reading spell books you could probably have a decent barb where he would be able to beat Diablo with a few of the low cost spells that you can learn.

Even Diablo 2 isn’t that hard either as far as fighting goes. You just have to figure things out and have a decent build.

Sounds like you had a few bad builds in D1 Hellfire expansion.

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Diablo 3 vanilla was hard (and I’m not talking about crappy gear), but the players cried so much that the devs watered down or removed several challenging affixes (thorns, invulnerability etc). The same will happen to D4.

As other players pointed out, D1 was pretty easy. I don’t know what you did that you couldn’t even cast TP, but I’m sure you did something wrong.

I love all Diablo series and I wish D4 could bring in aspects of the 3 games, for example, the QoL and adventure mode from D3, the skill progression from D2 and the atmosphere from D1.

It’s always hard to crosscompare difficulties through time. I’m sure that if D1 was released today not a single player would find it difficult. But back then it presented more of a challenge because players were more or less newbs. What I think is important is not to focus on how hard D1 would be today but rather instead try to recreate that feeling of a challenging campaign on first playthrough. This is something that has been removed entirely from D3 so I can understand the frustrations of some players.

I keep cringing whenever someone refers to Diablo 1’s Warrior as a Barbarian. But that’s beside the point. The thing I remember about Diablo 1 and 2 that made them a bit more challenging than D3 was that you could easily make a char that killed some things really well, maybe even kill most things well enough, but I remember it being very difficult to make one character that could kill everything really easily. There was always some immunity that you didn’t spec for and you just had to skip it or hope you had someone in party who could handle it. I know that kind of changed with teleporting necros in d2, but that didn’t come until really late in the games life.

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D4 will be riddled with multiple difficulties just like D3 is. Having trouble killing something? Play on a lower difficulty. Your kill time is a little slow right now? Turn it down a notch.

We all know that the lowest difficulty will be a joke.

Not entirely in D1 mode but some things are taken from there and love it. Still need some confirmation/s in the form of a quarterly update (should be this weekend ?, or maybe next) though

I’m inclined to believe they have the right people and right mindset and will make it right this time. They’re taking things into an abstract level which means they focus on core/background philosophies of previous games (instead of concrete implementations) and open to experimentations, it’s the right mindset to have in order to produce the right results overall

And though it’s really hard to understand these unless the speaker has very exact/precise way of depicting it, I’m inclined to believe in the team they’ve started with and while at it still assembling tbh :slight_smile:

That’s wonderful. Your approach was to discover things for yourself.
Others prefer to exchange information and compare their experiences, see if they are missing something.
Both are perfectly valid.

Indeed.

But the thing is, when it comes to Diablo, knowing some things makes the vast majority of the difficulty, because the gameplay itself is simplistic.

there’s no barb in d1

I wasn’t talking about D2. This thread is (was) about the original Diablo.