Diablo 4 feedback/suggestions

It’s a game by King, which is owned by Activision.
It’s incredibly popular, with around 14 million players per day.
It does not have PvP in it.

Yes, because you clearly didn’t know what argumentum ad populum was, i.e. it’s the logical fallacy you’re currently trying to use to win the argument. Would you like me to simplify with an example? Okay…

If 95% of the Earth’s population believed the Earth was flat, does that mean the Earth is actually flat? No, because regardless of how many people believed it, doesn’t mean it’s true.

You’re going one step further than this. Not only are you claiming something is true, you’re trying to do so without being able to substantiate the “ad populum” part, because you don’t know how many people believe it.

I can’t take you seriously. You’re talking about the stats for candy crush, flat earthers and somehow relating that to my argument. These are so far apart it’s absurd on the face of it. Is this really your argument?

It’s ironic that you post me the wiki definition when you haven’t used it correctly and don’t even understand what it means yourself. How is quoting stats for the most played pc games a logical fallacy?

You’ve lost sight of the argument and are just trying to prove me wrong.

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Yep. It is a bit like the online/offline discussion. Sure, when looking at a Steam list, many of the “top” games are online. But most games released and played are offline.

Once again this is just someone espousing apparent facts as if they were true but showing no evidence or proof.

Even still, steam counts these hours even if they were playing offline you still have to be logged into steam because it counts achievements and what not and will update the steam charts every time you connect to the internet. Steam counts the hours you played regardless.

What next, you’re gonna tell me most people aren’t connected to the internet now too? Here’s my pre-emptive rebuttle, how did they download the game in the first place?
And literally don’t be silly, everyone is connected to the internet basically all the time. They might not be playing an online match but steam charts is still recording their stats.

All single player games are being tracked by steam charts.

So, wrong again.

You’re quoting the stats for the most played games on Steam. That’s not the same as the stats for the most played games on PC, or the overall most played games. Remember, you were the one that brought other, non-ARPG genres into your argument to suggest that all the most popular games have PvP in them. What percentage of games are played through Steam as opposed to non-Steam games? What percentage of games are played on phones rather than PC?

What if the most popular non-Steam and non-PC games don’t have PvP in them? That ruins your argument that all the best games have to have PvP in them.

Go look through a list of released games in 2021. By far the most of them can be played offline.

Sure, but you don’t have to be online to be logged into Steam.

I never said anything about that.

Wrong. And you are being totally disingenuous. Candy Crush is a game. Is averages 14M players daily. About 7x greater than the average daily player count for those 19 PvP games you listed. If you cannot understand that, you have issues with comprehension or are just dense tryi g to push your narrative.

^^
Candy Crush as an example to argue for diablo IV? Oh Lord …
d iv is not even a smartphone game.

Maybe nxt u want to take the most clicked video Baby shark to tell us that the d iv cinematics should be based on it too, because that video has around x.xxx.xxx.xxx clicks?

Candy Crush in a Diablo IV discussion. Don’t know what u take, but take less of it.

What nxt? Maybe u tells us that u want a d iv gameplay in dungeons like it is in minecraft, because that has many users too?

Come back to the diablo franchise. Candycrush, Minecraft, Baby shark no matter for us nor they should.

btw. Minecraft has pvp too and is the most selled game.

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But FPSs, MOBAs and MMOs are somehow relevant to Diablo IV because you guys brought them up?

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Of course, particularly when we discuss about PvP in d iv.

Why do you think it is not so?

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I do enjoy PvP in MMOs. But for me is a hard no for Diablo. I want to explore the world, kill monsters and collect my rewards, preferably solo. If I HAVE to group or PvP, I would rather play a different game, because it would just fall short from my perspective in a Diablo game.

TLDR: people who PvP for a living, go play something else and save us from hearing you so aloud.

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It was a direct rebuttal that the majority of players play PvP. Meteorblade mentioned CC has 14M daily players. A game, that people play, that has no PvP, and is played by 7x more the daily players in that Steam list used to “prove” the majority prefer PvP.

It’s totally relevant.

Has, but link me the numbers that engage in it daily vs the number of daily players. If it’s over 50% then we can talk about it.

This is kind of getting silly…

PvP in Diablo 1 was shoddily designed with the excuses of chaotic friendly fire and animation cancel oriented combat but it worked. Thanks to having only so little variables to balance, developers were able to make things right and it was decent. All three classes had a unique playstyle and can work to counteract each other. Sadly, game integrity in general was a mess and it was so easy to cheat and modify things so it didn’t stood the test of time. At a time it was a simple detail that they didn’t think about.

Diablo 2 rolled in and it arrived with Hostility modes. However, it was impossible to make things right or any sort of balanced with all those variables. There were seven classes with expansion and each of them could don different gear tweaks, equipment and skill point allocations. There’s no hope for it to be any balanced even if they tried. Most they did was making skills slightly differ at versus mode and hoped community itself would figure things out.

By that, Hostility became a difficulty tweak of sorts in a limited difficulty game rather than being part of endgame with proper duels. Only dedicated players were to be able to make things work fairly and they were highly influenced by trading communities.
When there’s no reward or progress in PvP and requirement of gear tweaks is intense, naturally the interest in fair game was low. The PvP in Diablo 2 barebones worked, yet it still stood there as a thrill for community to bond together when something or someone grinded their gears. When people get beaten in a PvP or PK’d they run to the traders which fed the same PvPers or PKers.

Then there comes Diablo 3, the brawl mode in Diablo 3 was an afterthought ultimately. Months later it arrived with a patch and because it was so hard to make things right on a wide open area, it had released with Scorched Chapel only. No wonder it didn’t work or stick around for long.
Developers must have realized that it’s impossible to make things right with 5 classes and for it to work they really had to ditch the match making system for a better algorithm and complex filters. There was an urgent need for player filters, more maps and more content if they meant to separate the PVP and treat it as an endgame. They didn’t have that; too much work for something so little interest and unrewarding.

By the way, please don’t pretend they couldn’t make brawl of D3 any rewarding; they’re developers themselves, remember. They were having proper PvE endgame schemes and plans for it at hand already and their vision doesn’t call for capped difficulty at all. There was no need to make it work like in D1, nor treat this part of the game as a thrill like in D2; hence it was left alone and impractical.
About until three to four years ago, brawl scene in Diablo 3 was working to a degree as well, only full Primal full augment players were able to have a go at it but it was barely functional endgame option for them. Then developers applied a patch that bring overall power of most Sets by 5-10x; within’ that, whole scene simply receded back to never return to old days. There was not a single large enough community that can bring people together or quickly test variables to see what’s fair in PvP.

What they’re doing at Diablo 4 is a good call for everyone as far as I can tell from blogs. Anyone liking the Diablo 3 and dynamic PvE combat, still can enjoy the game as it is while PvPers at the map would make environment interesting. Since there’s a ritual, you’d be bound to have rewards and presence of a kill streaking enemy rumbling along the map, serves you the dilemma of risk and reward easily.
They bailed their promises in Diablo 3 and they are giving hints towards sticking their gums from the start. I see nothing wrong with that.

Wanna know how PVP worked in Diablo 2? It was a rock-paper-scissor game that depend on resources and positioning where you ain’t supposed to bite more than you can chew. Sounded familiar? It was full of strict rules and your build only should be built around them in a dedicated manner.
In Diablo 4, you will have to mind both PvE and PvP aspects of every build while making your character development come to fruition. Doesn’t that sound any deeper than fighting artificial intelligence enemies?

No, there won’t be any ultimate superb awesome uber bojangling PvP build in the game that kills everyone in one shot while one hand is tied to its back. What you’re imagining is a product of your narrow views or watching too much of that one World of Warcraft related episode of South Park.
If some build can counter and dominate every other build in PvP were to exist, then it already can conquer the entirety of PvE content easily as nothing can have a shock value for it. That ain’t gonna happen as balance in PvP depends on capped power levels. Let the design handled by the developers instead of bringing up the worst case sceneries.

Combat grounds in Diablo 4 will have monsters, so your character ought to deal with both monsters on their way to ritual grounds and player enemies roaming there. Builds can differ at varying efficiency at clearing PvE content yet still stand at different points on a PvP tier list, just like there’s a tier list for GR clears in D3. Same thing can easily apply for the Diablo 4; why it couldn’t? Different builds of the same class, can have varying efficiency at PvP and PvE but never best of both worlds.

Let me give an example; build-A of class-1 can be countered by build-B by class-2 in PvP. Let’s say, build-A has an area damage attack (Sorceror?) but has to commit and a loner, as in no pets, while build-B have intense single target damage (Rogue?) by reflex combinations. However their build differ in clearing PvE content as you can catch a glimpse.
That can give build-A an upperhand if they position accordingly near multiple monsters or corrupted towns to lure monster aggression towards build-B character. This is a very simple dynamic that anyone can come up with, if they were to read the damn update blogs.

But is it any fair? Who the hell cares if is it any fair? You’re playing a character raining fireballs, blades, frost novas, flying kicks, rocks, volley of arrows and meteors from the skies against unintelligent beasts and any sword wielding demon or undead because they went mad with power.
You still get to struggle while facing a monster that can negate your damage output or outright counter your positioning in a PvE game. Why do you think it should be super-balanced and fair against you or anyone else now in PvP? There are always variables that you can not control, that’s the backbone of this genre.

I don’t get you; PvP can be treated as a dynamic of environment instead of a super serious duking out and that’s fine. Why do you think anyone doing a ritual can hide their location? Why do you think their location is never given away? Because it supposed to be perfectly balanced where you exchange blows to see who’s victorious? No.
It can give a small thrill to the limited difficulty level when developers go with that. What’s not fine is, you expecting it to be a ranked game like it any matters. Most reward you can get from the cleansing rituals would be cosmetic rewards and perhaps materials for PvP oriented crafted items, that’s all. Player supposed to contemplate the risks here and have fun, not worry about the worst, neither demand a moral code to be embedded into versus encounters.

I say, wait for the next update blog about endgame model. If the endgame model of Keyed Dungeons is stacking up high like Greater Rifts then you can cut hopes for any sort of proper PvP afterall.
So far, there’s no glimpse of people teaming up in PvP grounds, so most likely you won’t get ganks without ambushing players risking some friendly fire damage too. Teaming up in the PvP or competitive scene at the developers’ call. I for one, I welcome any PvP like in Diablo 1 or NoX.

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Candy Crush is a smartphone game and not a pc game.
CC has 14M daily players u said and no pvp.

Minecraft is a pc game.
Minecraft had 600M daily players and pvp.

14m vs 600m …

your proofs are strange.

And once again, it makes nearly zero sense to compare a diablo game with candy crush.

Nor matters the game solitaire.

Chess is a pvp game too, but not rly interessting for our discussion too.

But i think i will stop to answer on your postings now. Our positions are clear.
Just your (the ones who don’t want pvp) arguments are ridiculous - still now.

No pvp in d iv because Candy Crush has no pvp? hahahahha omg

It made zero sense to compare Diablo IV to FPSs, MOBAs and MMOs, but you still did so.

Please return or make ample use of prefixes and suffixes. I know D3 has them but they are very much outshone by legendary/sets as rare(yellows)/blues become progressively worthless. I always liked the King’s Sword of Haste, for example, and that just screams DIABLO, not “Hoodwinks’ Monotony.”

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I ask u again, why?

The devs said, that they watch around other games and genres too and pick out good mechanics of them and integrate it in d iv.

And at least d iv will have a mmo part in it.

Fine tuning the right approach to multiplayer in Diablo IV has been challenging. Our goal has always been to incorporate elements from shared world games without the game ever feeling like it’s veering into massively multiplayer territory. To be clear, this is a philosophy rather than a tech limitation.
Diablo IV Quarterly Update—June 2020 — Diablo IV — Blizzard News

not too much, but it will be there. :wink:

Those games have a great deal of mechanic skill incorporated rather than dice rolls dependent on your gear or character progress. You can recover from a bad position by good experience and flicks in a FPS game or even an MMO game for example.
While in case you got yourself cornered in an ARPG, you’ll gonna stay alive as your effective health or dice rolls allow you to. Unlike an MMO, you won’t have specific PvP gear on you for equal chance or an equal start point like in a MOBA.

So yeah, comparing them is a bit redundant. PvP in ARPG works in my opinion, but not directly or any serious.

without the game ever feeling like it’s veering into massively multiplayer territory.

And I guess that’s why people and many computer magazines call it MMO-lite. Thanks.

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Translate and recombination of the best mechanics from other games and genres to mix/build it around the base Hack and Slay and aRPG is a great philosphy and in my opinion the right way.

That means to discuss about MOBAS and MMOs (and a lil bit FPS) is intelligent. But to talk about Candy Crush is indeed redundant in my opinion.