My problem (again) is that they focus way too much on the visuals and ignore the function
The arcane beams are fine, I’m fine with “affixes” (in general) the way they were made in D3, it’s just (again) I’m not fine with the idea that ONLY ELITES should have those, makes the game too “skippable” for everything else and just care about a minion that has a “star” on it’s head or has a “gummy bear” blue or yellow contour, or whatever the hell is or will be used… It’s just bad to have people run around and ignore most stuff and just focus on those
And lastly but not the least, here’s a thing I wish ppl were talking more about: all mob families (and subtypes) should have a common trait, for example undead family has X and all skeletons have also Y in addition compared to fiends or zombies that have Y1 or Y2
THAT’s how you make a “nicely challenging game” where you simply know that each single mob you’re gonna face has at least 2 things to maybe/potentially care about. Now the “how much” may differ but still, a fallen, a skeleton, a spiderling, or a horned demon aren’t the same (and they shouldn’t). Those things shouldn’t do the same damage amount, shouldn’t gonna behave the same, aren’t gonna die in 2 hits of same type attack/s all the time altogether (some skeletons might dodge a physical shot here & there, some spiderlings may be highly resistant to an DoT of certain type or try to surround first before landing the first blow, demons may have some elemental resistance by default and be stronger but “wait in line most of the time” and do “taunting or intimidating animations” half the time when not in direct contact, who knows…, some snakes might even try to choke you by jumping on you and you have to use some CC or hit effect to get rid of, .e.t.c.)
THAT is what is important, mobs are more than just a visual… Don’t do the “lazy thing” and think of a well-defining trait on each mob/type with and “come up” with a nicely filled table… Not everything has to have a trait but at least most of the non-regular should have, and regulars should just behave different enough so they don’t feel the same all over again (In D3 you could get hit by a cultist, skeleton, mighty-looking demon in act 3, a fallen, and that largely be the same scenario: same damage taken, same attack speeds, same patterns of damage dish out, literally just a re-skinned same mob)
THAT is the bad part, the “beams rotating” can be an “augmentation” that some mobs could have, and some not, not just be an ELITE-exclusive affix ffs, some mages could just as well place 10 of those things at a time as far as I’m concerned as long as it makes sense for them to do so
And at the very end really depends on the affix itself, would I like to see a “waller” type mobs in D4 ?, definitely (the way you balance it is make those walls breakable, heck you could even ab/use those for your advantage as long as you “flip” your expectation ASAP and adapt earlier), but as far as the arcane (or storm, or whatever) beams are concerned, they can be just a plain good ol’ environment hazard IMO