Diablo 4 Feedback - Many Monsters Are Too Big

Just a note here, the monsters in Diablo 4 are following in the footsteps of Diablo 3 and World of Warcraft. That is oversized and cheesy in terms of size. Every trivial monster doesn’t need to be 10 times the size of the hero or more. The fallen guys who breath fire on their swords in the Diablo 4 rogue demo are already bigger than Diablo himself was in Diablo 1 and about the same size as Diablo in Diablo 2, yet they are trivial to defeat. It is cheesy and an overuse of something that is supposed to inspire awe. When (nearly) all the monsters are gigantic none of them are, and size as an indicator of power becomes meaningless.

Just like many don’t want oversized cartoony items, let’s keep the monster size to a reasonable level.

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Do we need to match monster size with power? D2 fetishes in A3 DoH are small, but deadly.

Just think of all the details on the model that get lost when you shrink them down. I have to be able to see the forehead vein throbbing in every single creature!

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“Many Monsters Are Too Big”

Don’t watch Godzilla vs Kong.

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The scene with Kong entering the cave and finding the axe was a D4 meme lol. Epic.

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i never did like small monsters. they are annoying to target. fetishes of diablo 2? super annoying…

I’ve been a tank in WoW for almost a decade. I’ve seen enough boss crotch. I don’t want to have to stare at it on normal monsters, too. :joy:

Huge monsters are okay when they deal huge damage, throw you against walls and all along these lines. But this is not the case in D4 vids. Here big monsters look like they were inflatable.

Same with the hero size.
Look at like D3 f/e, barbs looking like green giants when they whirlwind.

D4 doesn’t get it they think everything has to be just how d3 did things not d2, and tweak some things here and there.

small dangerous monsters having variety in there is important but like d4 thinks they have to be big to look like a monster lol.

Truth.
I also find it annoying how huge there weapons are.
The worst culprit in size for me is the room size vs monster size.
Doorways are 8 feet tall, but monsters are 13 plus. they would have to crawl through to get you.
Also, glad they dropped the shoulder armor slot, cause in D3 they look
ridiculous.

ROFL.

That’s a good point - have that STR, DEX, INT, WIS attributes applied to monsters as well, so that there isn’t a giant INT/DEX meme enemy with fast reflexes. There has to be some realism - learn from Godzilla vs. Kong - big guys are slow, but hit hard.

Or just pass through walls ghostly.

Again, I can only agree.
The mobs should be authentic and act authentically.

You just take out a certain basic logic and authenticity and just bring the game to a pretty comic and childish level.

The power of the game world is very much weakened. It is much better if strong great enemies, also really exist hidden somewhere as legendary and known from legends, and you practically never see them…
But in the end, you come across a huge dragon or a fiery great flame demon, deeper than deep, in the most remote mountain dungeon that you normally can’t reach at all, because the dangers are already massive before, etc.

If you constantly run into one skyscraper monster after another, the chain reaction is logically that the power of the NPCs drops rapidly. If you then meet a dragon, he is also just another monster and not so spectacular, no matter how well you put him in the scene, he will not be able to present himself so, because everything seemed massive before…

I don’t understand anyway why everything is so exaggerated and overloaded today.
Somehow one seems to have lost a healthy standard.
And if you have to serve an Asian market that likes to make the whole screen explode and everything is full of Gozilla monsters, then you have to adapt that and not take us here into this gigantauros world.

I noticed that too when I saw the videos for D4… That and a lot more.

Honestly, rather than say that the monsters should be toned down in size (as I feel it’s too early to say that, since we haven’t seen every monster), I’d say that I hope there are plenty of different fierce and deadly enemies that are also smaller than our characters. Pretty much there should be a healthy mix of small monsters (smaller than our characters), medium monsters (around the same size as our characters), and large monsters (larger than our characters) that we can fight imo.

Actually I like the fact they’re using bigger mobs, but only if their damage is higher and numbers kept relatively low

Yup. Demons come in all sizes and more powerful ones can actually change their size and appearance. I have no issues with large enemies, or even giant enemies, I find things get dull when they are all ayer sized or smaller.

I went to the Monsters of Rock show with AC/DC and Metallica back in 91, the inflatables were gigantic, I mean we’re talking a 100ft tall, massive wobbly blow up demons, crazy monsters , it’s was AWESOME!

I like big monsters, plus it’s always fun seeing Saitama taking out huge monsters with just one punch.

That’s not to say all monsters should be big, I think an occasional titanic boss is fun but not all the time.