Hello all, I haven’t posted in a very long time.
I have been a Diablo fan for 20 years and I simply adore the Diablo universe. Sadly Diablo 3 did not do it for me. I tried to force my love, but that’s not how love work. I remember being so excited to get into the early Beta, and I remember the community gave the Diablo team feedback on how to maintain the best parts of diablo and highlight areas of improvement. We also pointed out the very bad ideas that hurt D3 mechanically and emotively.
I also remember how a huge bulk of community feedback was ignored. We all know how many “great” ideas were forced down the pipeline which resulted in a lackluster game for many true diablo fans. Many left the game because of it. We’re all for progress, but we cannot lose the essence of Diablo 1 and Diablo 2.
Diablo 4 presents a new opportunity, and I hope many fans will return to the franchise they love. Blizzard says they care about feedback. I truly hope they do not pretend this time around.
Let us start with very simple straight forward feedback regarding the initial reveal of D4 gameplay.
Blizz wants feedback, let’s give it to them.
First topic: Gameplay appeal (based on what was revealed at blizzcon 2019)
My first comments are these:
Class Options: I really hope the D4 team is planning on presenting an Assassin class. Pure assassin, no hybrids please. Game needs a fast melee dps that revolves around finesse and agility. D3 Monk was not as initially advertised.
Weapon and gear esthetics: I like what I saw with the D4 Barbarian preview. In Diablo 3, it was more than a little off-putting to me to see items become like MMO items: Big, glowy marshmallow items… Please no: keep it simple, slick and uncompromisingly realistic. I know it’s a ‘fantasy’ world to some degree, but being subtle pays off in heaps imo. Less is more. I promise.
Atmosphere : The cave atmosphere with the sorceress looks fantastic, sometimes I feel it could look darker. Wilderness looks nice too, but I feel more trees and more overhanging stuff would be nice to give a more confining feeling in wilderness maps. Whether it’s line of sight, or more darkness, the game needs to obstruct more vision from the player if we want the game to have that feeling of fearful apprehension. Diablo relies on it. Anyway, looking forward to seeing more!