I have a theory on what main cosmetic items will be in D4.
When I originally thought about cosmetic microtransactions, standard things like character looks, items, mounts and maybe pets came to mind.
The thing is, D4 has limited option with implementing above, due to dark, more realistic art style than let’s say D3 or WoW.
Funny or quirky costumes, pets, mounts won’t fit in the game world and atmosphere (e.g. unicorn mount or cosmic wings etc.) and would break the immersion, especially in an open world, where you can see and meet other players.
But there is another system in the game, which has already been announced, that can be altered by cosmetic microtransactions - dungeons.
There are almost 150 of them, they are personal, so only you and your group can see them and they are one of main end-game mechanics, which means we’ll be doing them over and over again.
Where this theory came from? I’m glad you’ve asked!
The first clue was in the March 2022 quarterly update where D4 team gave us a little insight on how dungeons will work:
Brian Fletcher: “We break it all down into what we call tile-sets. […] we can mix and match them with props, interactives, and lighting to create dungeons that are varied, handcrafted and yet procedurally created.”
Around the same time couple articles appeared one of them with especially interesting wording:
“Blizzard’s new method of customizing the tile-sets with different cosmetic items and props in a layer that can be easily toggled on and off will make them feel visually distinct and provide plenty of options without needing a massive overhaul.”
In my opinion this gives the devs massive opportunity to add custom tile-sets and props to make any dungeon feel distinct and that 1000 run more interesting.
Obviously it wouldn’t make sense to obtain those items in-game, so it would have to be from the store.
What do you think? Am I making sense or just rambling nonsense?