The word ‘complexity’ has been thrown around a lot like a dodgeball among people talking about what direction of D4 should be like the 2nd coming of the Backstreet Boys, & its arch-nemesis, ‘simplicity’ kicked about like the returned of Brittney Spear.
D4 (IMO & hence truth) doesn’t need Complexity for sake of complexity (unless Blizzard is working for a government branch in Germany). or avoid Simplicity like an unhinged uncle. My bottom line is, they are looking at the wrong thing. They have mistaken complexity for depth. Simplicity for shallowness.
What I think the game philosophy should be:
“Only as complex as needed, but as deep as can be”. Complexity should only be a necessity, NOT the goal. The goal should be depth!
Here are some great real-world examples of things simple, but has depth:
Chess is not complex, you can learn it in an afternoon, yet it has depth. Soccer (& many team sports) are not complex, but there is strategy involved, decision making on the fly (players). Photoshop is not complex, you can learn from an online course within days, even hours, but it has depth because it has the tools that allow artists, photo editors to create the art/ works they envisioned.
Complexity is fairly clear, but what then is depth in context to D4. Depth is subjective, but this is how I define it in the context of D4/arpg
In the same way that Photoshop is deep because it provides the tools (which are mostly easy to understand & use) for user to create their vision/art, depth of game is having the tools (skill tree, talent trees, gears, etc) that allow gamers to create the playstyle, direction they wanted, tools that allow meaningful choices & tradeoff. Nope needed to be complex (it can be for sure). If I want to play a tanky char & just use a big S hammer to hit mobs, does the game allows me. If I wanted to be a wizard that zip around like a lightning bolt while killing stuff, does the game allows that? I want to be a healer, stay at back & buff health regen & provide shielding, can I do that? If I want to command an army of wolves, that rips mobs apart which I watch & apply curses, can it be done? The more “Yes” to these questions, the more meaning depth the game has. What we do not need is Ph.D. in Cosmo Physics to min/max the formula how the damage is statistically most optimized with the 25 different types of damage, each with a different formula.
A simple example:
If I wanted to moved faster, like super faster, what choices do I have? What tradeoff do I need to make.
Lets say I have a boots that give 100% movement speed, but you do 50% less damage. Then I need to decide with a choice of speed, & if I am willing to take a damage nerf. To mix things up, imagine another boots with 1% movement bonus for 5 sec every time you kill a mob, stack up to 50x, buff reset after 5 sec if you lose the buff. It provide ½ the movement speed, & no damage penalty, but to get the buff, you need to be able to kill consistently. Now you have 2 meaningful choices, with a 3rd being just worn boots with a standard 20% increased movement speed.
I have more examples if you want to hear, but I think my point is clear enough.
Let me know what you guys think, & see you in hell.