Diablo 4 - Bring Back Breakpoints

FHR, FCR, FRW (faster hit recov, cast rate and run/walk for the non D2ers) and diminishing returns. Why not? It’s not that hard to Google the breakpoints or to understand it.

These breakpoints present interesting tradeoffs with other gear choices and really allow for an environment where players really try to plan out a gear set to maximize their damage potential. If I’m trying to juggle these soft requirements, I’m thinking about more than just damage + main stat + life. These stats also allow you to make some lower level rare uniques pretty powerful by giving them some of these stats (i.e. magefists or bloodfists in Diablo 2).

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Too complicated for New-comers, casuals etc.
Attack + Defense is enough :wink:

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Attack + Defense was tried in Diablo 3. It was too boring for me. If my only choice is more damage and life I’m not going to like it.

Newcomers will understand what the stat does probably and if they don’t they can google it easily enough. They wouldn’t even have to know breakpoints or what a breakpoint is to effectively use the stats, though they would have to look it up eventually if they were trying to optimize their character (which is better design than everything just is damage and life).

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i think you are mixing up some words here
as far as i am informed, “breakpoints” were just a thing in D2 because the game had such a low framerate, that stats like walk speed and cast speed had some breakpoints to reach the next “frame speed” xD
in a modern game, stats like these wouldnt need breakpoints and would show an impact with very few points already
so what you want are more stats, which i totally agree with and i think, also the developers :slight_smile:

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I am impressed that you can play D3 RoS without CDR, IAS, AD, Resistance, Armor, Defense and LoP.

Also, people who play D3 would know that there is a breakpoint for each build, but I guess people, especially D3 haters are just not interested in this kind of thing.

https://www.reddit.com/r/Diablo3Wizards/comments/44yvy0/are_there_breakpoints_to_reach_for_etched_sigilet/

https://www.reddit.com/r/diablo3/comments/90qnih/attack_speed_breakpoints/

https://us.forums.blizzard.com/en/d3/t/dual-wielding-and-whirlwind-channeling-ticks/3525/9

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Diablo 2 sucks. I’ll pass

this, like a million times. can’t stand to see how desperately d2 fanboys wanting d4 to be another d2.

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Diablo 3 sucks, I’ll pass on current itemization (it’s way behind D2 itemization).

Interesting. Well it’s cool to see that ias is useful. But every weapon has the same weapon speed modifier and range? Why should my Paladin have a wand equipped? Because every item in the game does damage so I just look for the biggest stick lol

I can’t be bothered with armor and resistance because they are inconsequential, i’ll have some of both. It’s not like I’m trying to max resist or get to some number of resist. LoP shouldn’t even be in the game. CDR shouldn’t be in the game. These are in the game cause of broken game design decisions but they actually aren’t good modifiers.

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Op and many people here missed David Kim’s post part 2 it seems. There will be conditional threshold attributes.

But D2 has life leech% in the game…

Do you even play D3 RoS? Because it is not about finding the biggest stick, but the stick with appropriate legendary power for your character.

What a joke statement. :smiley:

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You thinking my statement is a joke is a joke.

D2 has auras, 0skills, deadly strike, critical strike, open wounds, crushing blow, block%, leach, +mana on kill, %damage to mana, chance to cast on strike (static, amp, decripify, bloodtap or hellstorm maybe?), chance to cast on attack, curses, skill charges (lower resist charges please), fcr, fhr, frw, idr, mdr, % damage red, armor, resist, +max resist, +skills, ed, attack rating, -% target defense, + integer damage, +life/man, resist all, absorb %, absorb integer, rest in peace, +% elemental damage, - % enemy resist, immunes, ethereal items, socketed items, weapon speed modifiers, weapon ranges, charms, jewels, runes, runewords. Just to name a few off the top of my head, I’m sure I’m forgetting more but the point is it’s way more robust than D3 itemization which is:
CDR, IAS, AD, Resistance, Armor, Defense and LoP. Damage, main stat, life.
. It’s a joke that you think D3 itemization is in the same ballpark.

That doesn’t even consider that D3 the items increase in power in a linear very predictable way. You never really feel like gear is strong for your level, everything is level appropriate. Items are so boring in D3 and there aren’t even charms, runes, ethereal, jewels or socketables.

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You forgot quite a few affixes and other itemization features in that comparison.

As for breakpoints, they seem completely unnecessary, and are just a result of bad design (such as tying the game to frames).
There should certainly be diminishing returns on some affixes though.

subjective.

subjective as well, the same can be said to D3 fanboys.

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You’re on a d3 forum suggesting we ditch everything good about d3 in order to make d4 into poe/d2 clone

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Not really complicated at all just boring.

No, I’m not suggesting ditching everything from D3. The combat can stay. I’m suggesting that the itemization and systems are drastically improved.

The itemization needs to be ditched immediately cause it’s not good design. Multiplayer is bad design. Waypoints are a bit sketchy. The endgame and endless dificulties and paragons are bad design.

Call me crazy, but I enjoyed going from 90-99 while I was magic finding, key hunting, and occasionally running ubers. I think D2s endgame is ok. Some like to pvp and trade alot.

D4 can keep the combat, but everything else needs to be way better than it is in D3. Which the combat is huge, so Diablo 4 has a chance. But they will blow it if they make it like Diablo 3, it needs to be more like Diablo 2.

Correction, im suggesting to take the good and root core mechanics of D1/D2 into D4, which the game originally to begin with was and some QoL mechanics from D3.
If ever PoE was a D1/D2 clone.

It feels like D3 is in a similar situation to steward Denethor ruling over Gondor from LoTR and Gondor is waiting for the return of its true king.

No way. Breakpoints were only an artifact of the game engine, that is, the fact that time in D2 was frame-base (25 fps), so every event could occur at a multiple of 0.04 s. Modern engines has no such limitation. Or at least much more granular.

Yes, your statement is a joke.

Standard affixes:

D3 has CC, CDR, CHC, movement speed, life on hit, IAS, Area Damage, max resource increment for class, APoC, STR, DEX INT, VIT, Damage VS Elite, All Resistance, blocking%, Resource Regeneration, Armor, HP Regeneration, Increase elemental damage by % , life %, Effect on hit (knockback, freeze, blind, chill, slow, immobilize, stun), Life Per Kill, Gold Find, Magic Find, Thorn, melee damage reduction, ranged damage reduction, Reduces duration of control impairing effects , bleed over X seconds, life and health globe potency increment, ExP per kill, increase damage for X skills, pick up radius.

Legendary Affixes:

Teleport no longer has a cooldown but costs 25Arcane Power, Chance on killing a demon to gain a random Shrine effect, Every successful block has a 20–25% chance to reduce all cooldowns by 1 second, Each stunned enemy within 25 yards reduces your damage taken by 9-12%, Chance on hit to release a Poison Nova that deals 350-450% weapon damage as Poison to enemies within 10 yards, Punish gains the effect of every rune, Your Mirror Images have a chance to multiply when killed by enemies, Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10seconds, stacking up to 30 times, Undead and Demon enemies within 25 yards take 500-650 weapon damage as Holy every second and are sometimes knocked into the air, Summon a Fetish Sycophant when you hit with a Mana spender, Automatically cast Smoke Screen when you fall below 25% Life. This effect may occur once every 30 seconds, Every 6–8 seconds, call down Bombardment on a random nearby enemy, Condemned enemies also trigger Condemn’s explosion, Condemn has no cooldown but instead costs 40Wrath, Reduces the cooldown of Heaven’s Fury by 45–50%, Removes the resource cost of Blessed Shield, Rend can now stack up to 2 times on an enemy, Reduces the Spirit cost of Wave of Light by 40–50%, Your Seven-Sided Strike applies Exploding Palm, Locust Swarm and Haunt now deal their damage in half of the normal duration, Hammer of the Ancients has a 25–30% chance to summon an Ancient for 20 seconds, Plague of Toads now seek out enemies and can explode twice, Soul Harvest now stacks up to 10 times, You may have one extra Hydra active at a time, Spirit Walk lasts until you attack or until an enemy is within 30 yards of you, Hydra now periodically casts Frost Nova, 3 additional Explosive Blasts are triggered after casting Explosive Blast, Gain the Random Passive Skill, Your Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever you take 10% of your Life in damage, Reduce the remaining cooldown of one of your skills by 1 seconds when you hit with a resource-spending attack, All damage taken is split between wearers of this item, Chance to create an area of focused power on killing a monster, and more.

It is hilarious that you even think D2 itemization can stand near the D3 itemization. Most of the affixes that you listed for D2 is so bland and uninspiring. The deadly strike affix is just a poor man Critical Damage of D3.

D3 has legendary gems, Kanai cube extraction, ancient/primal, caldesann despair and consumable. Hardly boring.

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This, fully agree. Attack speed 2.81 should really be 2.81 hit per second, not some bullsh*t breakpoints between 2.75 and 2.9. Only a weak and obsolete engine should allow that. Get rid of FPS feedback system. Things should scale smoothly.

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