Diablo 4 Active Skills

I did hardcore raiding back in WotLK before they started their crusade against our spellbooks and did so without macros. Even my add-ons were just cosmetic stuff, or things like atlas loot. These days our number of abilities is so cut down that you shouldn’t need macros.

Or if you play Classic most classes were just very simple in their rotation in 1.12 except for a few like Feral Druid.

The idea behind having more than 6 skills is so that they can design the monsters in the game to encourage players to not just spam 1 main attack skill like you could in Diablo 2 and 3. The extra skill slots would theoretically be used on different attacks such as a single target or another damage type that you’d use based on the current situation.

Otherwise if they want 1 main attack spam again then yeah, we only need 6 skills.

2 Likes

Except with the majority of builds you can’t spam one attack in Diablo 2, unless you have an infinity (very hard without bots) or you’re a hammerdin. That’s it. Every other class has to have multiple attacks with different types of damage.

True about the 6 skills though, I agree and think it implies that monsters won’t have resistances and you won’t be able to pump skills or get as creative. It’s pretty disconcerting

Edit:

Oh you mean a system that is used in the vast majority of games nowadays is outdated?

Please, do tell, which games are you specifically talking about??

If by multiple attack types you mean two, sure. That’s why I said you had one attack to spam, and then another to deal with immunes.

And one for Aoe, and one for whatever and one for single target. D3 is the one with 6 skill restriction and no resistances, that’s not D2.

Pretty much almost every ****ing game that uses an inventory system?

Frenzy barbs used Frenzy for everything except immunes.

Yes, which ones though? Can you name 3 arpgs that came out in the last decade that do this? I already named 4 off the top of my head that are tetris. I named several moderns that use inventory tetris, your turn to put up or stop the argument.

rolls eyes

Final Fantasy XIV, Dragon Quest XI, Pillars of Eternity, Divinity: Original Sin.

Games that use tetris inventory are the minority.

Those are two mmos or turn based rpgs. You are trying to name arpgs. Never heard of the other two.

Why should I limit myself to ARPGs? You’re basically trying to only allow Diablo clones into the discussion.

My point wasn’t that one or the other is outdated, it’s merely that it’s a subjective preference and that both systems are fine. However, tetris probably is harder on a controller and that may have influenced the devs who are planning on releasing d4 to console.

I like your last two examples, I may have to check one or both of those games out.

BS

20 chars :roll_eyes:

Be aware though. While Pillars of Eternity is a great old-school RPG, the engine of the game is terrible.

After several dozens of hours of play, loading even small areas starts to take a ridiculous amount of time.

I don’t think the Divinity: Original Sin games have that problem.

Oh, I’m not only allowing Diablo clones. I’m just only allowing arpgs. So then it sounds like you’re agreeing there are more “Diablo clones” in the arpg market than “modern” arpgs. Interesting

I got by in Diablo 2 just fine on multiple characters with only 1 attack, even without Infinity.

My most played character, my whirlwind Assassin, did 3 damage types in a single attack: Magic, Physical, and Poison.

Even my Sorceress was just fine because the thing about Diablo 2 is that the endgame was primarily about farming bosses. Bosses which didn’t have immunities even on hell. Any random monster with an immunity I could just teleport past and ignore.

Chaos Tristram I imagine is a different story, but I had moved onto WoW by the time that came out. It also insisted on throwing a lot more immunities from the looks of it, which I don’t think D4 should use actual immunities. Just resistances.

So you’re telling me you pumped venom on your sin to deal with physical immunes? That’s a cool workaround. That’s two skills though, whirlwind and venom.

Ya, you can go blizz sorc if you want to skip a bunch of monsters and tele by them. It will be slow to get past certain parts of the game waiting for your merc (who is hopefully strong enough) to take out the cold immunes. I make a cold sorc almost every season, one element sorc is not great for the entire game. Good luck getting by the trav by yourself or the ancients. Or the throne room, etc.

Fine, Skyrim doesn’t use a tetris system.

Cause it’s a console game and it would be a pain on console. Skyrim doesn’t even have an inventory grid lol. It doesn’t use the D4 “modern” system either; it’s a weight system.

rolls eyes

So basically only Diablo clones are allowed.

I also said attacking with 1 primary attack skill spam, not only ever using 1 skill.

That’s like saying that you do more than spam 1 attack ability in Diablo 3 because I also use Companion on my Demon Hunter to buff my attack. Hell that ability requires more button pushing than Venom did.

Reapplying Venom once every 5 minutes is hardly “attack spam”, even if we’re considering it an attack and not a buff.

After a while your merc just teleports to you if you get too far away from them, and you can easily just get rushed past everything to get to the endgame. Even if you’re not being rushed, it’s not like it takes that long to get through it all before you’re all the point where you can basically just teleport past the problems.

Maybe now that they have respecs you could do a build for leveling and then respec, but back in the day I saw no reason to build for anything except what I was intending to use that character for at endgame.