I play diablo 3 since release. This season, due to coronavirus and homeoffice, i had a lot of time to play the game. Like alot. really.
Now here is my issue. I play solo, im now paragon 1020 as a demonhunter. How is it possible that there are people with 2200+ paragon? I mean i know how its done, but how in god’s name can you think that is a good thing? People push with 4 man level 115+ rifts in 2 minutes. How should i compete against a guy who stomps the solo ladder with 2200 paragon as a solo player? I don’t want to push 18+ hours a day 116 rifts to be able to compete.
Please remove the insane advantage for going 4 man, OR, remove the insane bonus you get from paragon levels after lets say paragon lvl 1000, so you dont get 5 dex every level. maybe 1 dex per level would be enough to have a smaller gap between solo pushers and group players. It just makes zero fun to compete and the season is dead after 4 days when group pushers have an uncatchable advantage.
So you don’t want to work as hard as others, but you still want to reap the rewards? Either put in the work to compete or understand that you will fall behind.
Did you not read what the OP wrote? It has nothing to do with work ethic or bootstraps. He’s 1020 paragon solo. In fact, I’d go farther and say that the guy with with 2200 paragon who did it in 4 mans didn’t have to work as hard as the solo guy. It probably took him less time. Crazy talk, right?
No. In 4-mans, you get the benefit of synergy. You get the benefit of extra playesr on the screen soaking ranged projectiles that would otherwise be solo focused on you. You can get away with a lot riskier play when undergeared in a 4 man. Bounties are infinitely faster, which means your access to cube skills, items that RNGesus doesn’t want to drop, and augments are all significantly accelerated. It’s so much faster to play in 4 mans, it’s unbelievable, which is why everyone does it.
This isn’t about “work harder.” It’s about an absolutely broken balance between solo and group play. Like many things in this game that are numerically broken or otherwise absurd, the OP has a valid point about the game design. Blizzard isn’t going to “fix” it. It’s now part of the game, but it’s a design choice they should seriously re-evaluate in D4.
Even if I ignore everything else the Bounties are still seriously unbalanced,something should be done with that part at least. ‘I know I know its not happening at this point…’
I remember reading somewhere not long ago that Blizzard was working to even out the difference between group and solo. That could be easily done by removing the exp buff for groups.
So why haven’t they done it? Because they are a corporate lying machine. Don’t trust their words when it comes to the balancing of D3. The game has only been balanced once and that was right after the announcement of DI, and you might guess why.
That’s false. If you played D3 at release, players played mainly solo as end game somewhat discouraged group play with added multipliers from enemies in over-tuned content as it just wasn’t efficient to play with others. It wasn’t until late in Vanilla’s lifespan did blizzard decide to give incentives for players to play in groups, with scaling back damage and health per player that entered the game and XP/magic find bonuses to boot. The main multiplayer element was suppose to be PvP, but they scrapped that idea shortly after launch and introduced “brawling”.
The pendulum shifted greatly in the other direction from what it originally was, which was fine before they attempted to add a competitive outlet in the form of GRs/Leaderboards. The fact that your solo progress on these boards depends on grouping, forcing you to play classes you can’t stand playing just to not get booted from meta is straight up silly for a casual ARPG.
this type of players are the reason of the current state of d3. Not only he doesnt want understand Tom’s post but also he is ignoring what the original poster wrote down.
Tom clearly has been playing many many hours (same if not more than group players) and not getting awarded.
It is easier to create diablo 4 without this stupid mistakes of d3 than explaning the mistake to Kindran so yea be it…
Those people with 2200+ paragon already play a lot more than the OP. I read his post and didn’t ignore it. It’s the usual whining post about wanting stuff without putting in the time others do.
It is objectively unfair that multiplayer levelers compete against solo levelers. You could throw around arguments all day about how time / effort / playstyle / solo / group differences all weight in to what is fair. The bottom line, which is inarguable, is that you are playing a game mode which is dissimilar to the one which is being competed over, and reaping the benefits in both categories. This makes no sense, and will never make sense. The only people who could defend such backwards logic are either cheating botters, people who play 18 hours a day in groups, or people who don’t have a competitive horse in the race to begin with. Group players have nothing to complain about and reap all of the rewards, and not only do they have no trade-off for it, they are doubly rewarded for the ease of their playstyle with a group EXP buff. How anyone could even begin to remotely defend this avalanche of unfairness is booty-boggling.
Also, if someone plays more than me, they should be ahead of me to an extent that is reasonable for the time they’ve put in. Not 5,000% ahead because they are playing on an easier mode than myself.
So you don’t want to work as hard as others, but you still want to reap the rewards? Either put in the work to compete or understand that you will fall behind.
Dont use an obvious strawman to excuse this.
OP doesnt want to play group in order to be able to compete in solo.
Thats a very common sentiment actually, and a good reason why a lot of people dont even bother. OP being 1k Paragon at this point is already praisworthy because that means a hell of a lot of time spend:
Im only at Paragon 700 and I completed everything except HC Conquests and have 8 full class set + legendaries.
Reason others are 2k Paragon is because of group exp only. Group is both easier and more exp. Being easier means being able to do far higher GR, thus get even more exp and higher gem levels.
Blizzard really needs to fix this in D4 if they want people to care about solo only. As it is its just not possible to go for solo without also spending more time in Group.
The disparity between solo and group play is a well known issue. The game simply rewards group play too much and makes it way overefficient. Rat runs are the well established means to grind XP quickly, efficiently and with minimal effort. People really don’t work hard to get XP, rat runs are not hard work.
But grinding XP is nowhere near the same level of disparity when doing bounties. That definitely is too rewarding for groups. A full bounty run requires one player to do all 25 bounties when solo, 6-7 bounties when in 4 player group. This could be however easily sorted by making number of bounties needed to complete per act to scale with the number of players.
Solo: 1+boss (total 10 bounties per player)
2 players: 2+boss (total 7.5 bounties per player)
3 players: 3+boss (total 6.7 bounties per player)
4 players: 4+boss (total 6.25 bounties per player)
This still favors group play but does significantly evens out the massive disparity.
Besides, what’s wrong with us solo players wanting to have more equality between solo and group? It’s not like groups put in more effort for something, they put in less actually. That’s the big issue.