Diablo 3 Season 35: Merging Season 17 (LOD) and 16 (RoRG)

In Diablo 3, the following seasons are currently available for replay: Season 21: Trials of Tempests, Season 19: Season of Eternal Conflict, Season 17: Legacy of Nightmares, and Season 16: Season of Grandeur. From my perspective, both Season 21 and Season 19 are somewhat boring due to their focus on random events and maintaining kill streaks. These mechanics don’t provide enough variety or excitement in gameplay.

On the other hand, while Season 17 and Season 16 have their own appeal, they don’t offer much on their own either. However, I believe these two seasons could work well together if played simultaneously. For instance, Season 17: Legacy of Nightmares could benefit from an additional bonus, such as doubling the effect granted by equipping a primal item on top of the usual bonus for having an ancient item. This would add more strategic depth.

As for Season 16: Season of Grandeur, it could be made more interesting by offering a double or even triple Ring of Royal Grandeur effect. These changes wouldn’t just enhance existing builds but would also create new opportunities for veteran players.

I know the game is in maintenance mode, but it would be amazing to see a future season that combines the best elements of Season 17 and Season 16.

Hmm, having an extra bonus for primals would benefit botters more than anyone else, which isn’t in line with changes they made last few years. Also, they aren’t going to change the themes anyway, at most combine.

Having rorg count for +2 extra items would break the game, literally. It’d allow you to play with two 6-piece sets at the same time, and I hope I don’t need to tell you why that is a bad idea.

At most you’d combine them, having a free LoD and a free rorg. Only one will be effective at any one point, so it’s not going to be stronger than they were back then. Really it’ll only be an extra jewelry slot for all set builds, and I don’t think there is a lot of power to get there. LoD builds would get a third gem, which again won’t be worth a lot. It’d be a really weak season with no new builds.

I kindof feel that starting over with the cycle of recycled themes is the only sensible choice here.

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Makes sense actually and I wanted them to do that for a while now. Combining both for class Set and no-Set setups to benefit sound like a good idea. Those are unpopular Season themes and we haven’t seen them around yet. Perhaps they’re already removed from the pool and we wouldn’t be aware when we see Season theme reset back to Lords of Hell.

Glorifies the loot hunt, making Primals a mandatory rather than a suite of comfort, sending player to post pone their high GR pushing for the sake of farming. I wouldn’t suggest that, but can be done easily despite that it can backfire.

The moment developers allow this, I can’t imagine the outcry about having only one crafted Primal in the forums. Let’s not forget about tinfoil hat stories about how Blizzard have a personal grudge against their “way of having fun” and more complaints about bots farming items way faster than them, which is obvious. That’d be a headache, and I bet developers are well aware of that too.

Let’s not push that. You only have six action slots at the end of the day and you need a balanced build to stand the hordes of monsters. Having all Set bonuses active at once, one way or another would restrict the build diversity even if you have many options to choose from.
There will be only one build that prevail on top and people going to use that and nothing else. That disparity is actually an issue and people would drop the Season way faster than anything else.

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I somehow get the impression they were thinking about equipping a main Set with something like Captain Crimson’s and Guardian’s without considering other consequences.

Can you imagine only having to equip 3 pieces of a Set to gain the 6-piece Bonus?

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Would you be able to actually use both 6piece sets? As in could you fit all the needed skills onto your skill bar to make it work? I have played too few sets so far to give an educated guess about that …
And the few set builds I have played so far also rely on legendaries to really make them shine. The AoV uses two belts and two flails, so even the cube slots are taken.
And from my limited understanding, not all classes could make it work in the first place?! IIRC, all necro sets use the same 6 slots, so they could “only” get a 6+4 running.
DH’s Natalya uses both a xbow and a ring or amu. So Natalya + another DH set would work at 6+6.
Sader has one set where the body armour is replaced by a glove (I think) so Sader sets use 7 slots. Still one slot short to make 6+6 work.
I remember two WIzard sets coming in 7 pieces, so they might be able to pull it off. Would’ve to look at the Wizards sets though, haven’t played one yet.

When Season 17: Legacy of Nightmares was live, did builds benefit from LoD on top of it?

LoD did not exist before and during this season, the gem was created after this season.

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Who even cares about supporting Legendaries, when the secondary class Set you pick increases your damage for 1500%, 4000% or 5000%? Some skill specific Set combinations can overlap together to become overpowered as well. Also consider, we have been using secondary Sets for a long time, and current model doesn’t prevent any supporting items.
I can tell that game is not balanced for that, neither server can keep the strain of all this for long.

Regardless of that, thanks to defensive buff abilities offered by class Sets, most of the risk factor from pushing will be nullified completely. That’s not really a fun or enjoyable way of playing when the Season theme itself corners you into a zDPS role, or a single best build.
This is why it’s a bad idea.

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Thanks for the elaboration.

Could you give an example please? Would enlighten me. :slight_smile:

If we are talking about two 6-piece bonuses become active to be overpowered, I guess we can talk about a few but there is only one proper combination for most classes.

For skill specific Set combinations; Zuni and HT for a Gargantuan build, UE and GoD for a Hungering Arrow build, Inarius and Trag’Oul for a Blood Nova build sound overpowered beside being the only choice for the class to benefit most.
For others, it’s more obvious as they have overall damage increase; Inna’s and Patterns can be made into a TR/MA build, Firebird and Tal Rasha can empower Meteors, Akkhan and AoV can be made into a FoH/HF build, finally IK can be paired with WotW or Savages for a WW or Frenzy build. I think only Barbarians have some flexibility from this deal.

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The way I read it was giving us the free RoRG effect from the season as well as giving the effect from wearing the ring. Necro would probably benefit a lot from being able to use 6+2 of any set, but all I can really think of outside of that is DH GoD or UE with the 2pc Shadow bonus. Bolas and Chakram would be completely broken. Another point to make is they would need a devoted team to implement this and seeing that they didn’t even update the Ethereal powers to match the item changes, I don’t think that would be in the cards. It would be fun though; I’d like to use Chakram outside of leveling without a CR cache.