Diablo 3 controller support added

Add controller support to pc. I did play on Xbox each season but quit in season 22 when I saw people with modded gear clear 150 on day one of the seasoned. I know the game is old, but you said you’re going to add that to Diablo 2 remaster why not in Diablo 3 yet? I have nerve damage in my hands so mouse and keyboard isn’t really an option for me. Thank you to anyone who shares this feeling about controller support for Diablo 3 after all this time for pc

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I’d love that, i dont know about others, but to me controller makes way more sense to play ARPG, thats why i love Grim Dawn, Van Helsing, Hades, Darksiders Genesis, you can even switch seamlessly between m/k its so perfect. I hope they can add it

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Recently i am playing FF14 TRIAL and at first I am using keyboard to play and I have a hard time to enjoy the combat, so I switch my control from keyboard to controller after I learned that you can use controller to play FF14 and it doesn’t take long for me to enjoy FF14 combat now.

Playing with controller is just feel so much better for ARPG.

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It would indeed be a most welcome accessibility option. I can play D3 on the keyboard, but just barely. It has just under the number of keybinds I can handle with my left hand being forced into the lower left corner of the keyboard to play in order to accomodate my deformed right arm without much pain. It’s why I can’t fully enjoy Path of Exile’s 12 keybinds and 5 potion slots. I could if they’d put controller support onto the PC version and allow full customization so I could assign a force stand still button when using a Razer Raiju Ultimate (their console versions used to have that but it was removed in order to give access to the additional four button binds a little over a year ago).

WoW has rudimentary controller support (no UI to assign functions - you have to use CVARs to fully customize a controller from a forum guide as Blizzard provides no info on it themselves). Torchlight 3, for all ifs flaws, has controller support built in. Hades has it. D3 is the odd man out at this point.

Imagine this: D3 with controller support, the ability to toggle between PC and console UI layout, full UI layout customization where you can move resource globes left, right, center, up, down, side, mirro (flip) them, same with console UI elements. Chat being invisible and click-through so as not to impede combat at all. Imagine being able to fit everything on one side as a half blind player so you could see it all without having to turn your head. So many possibilities and right now we have…one. I really wish I was an artist/content creator so I could create a mockup video showing the possibilities. No addons, just full internal customization.

That would get me to play a lot more D3. Butter smooth gameplay, no hacked items, no console crashes. Just smooth, comfortable gaming.

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Doesn’t make more sense to me. Just the fact that you cannot cast a spell in a specific area. I cannot leap exactly where I want, it predetermines where it wants me to go. I much prefer the precision of KB/M. And navigating menus is easier and quicker.

With that said, if they already have it available on console, I say why not make it available on PC? Let people play how they want.

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I agree it they’d have to do a huge rework of the PC game to allow it. The console versions are essentially different games.

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thats what im doing, who are you arguing with?? you read what i said or just want to fight with someone ?

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You can place spells and leap mostly where you want to on console. As a console player I find the what they did a nice compromise. It’s difficult enough to be using 2 thumbsticks to move and aim while trying to precisely place landing areas for spells without the mouse. However it hasn’t stopped me from enjoying the game far more on my Switch than my powerhouse 4k PC. The controller just feels so good for an ARPG, at least they way it’s implemented for D3.

The only two differences in the console version are Nephalem Glory being a 2x damage buff and monster HP being tuned around that buff always being up (which isn’t the case and why legitimate console GR clears are far lower than the PC clears). There are no other mechanical differences aside from spell targeting.

Aside from the Nephalem Glory issues on console, they’re really not that different I think.

I think there are also some issues with mob spawning. It’s why it’s so hard to solo the Curses conquest on console.

I wonder if playing the PS5 helps, but probably not without Blizzard actually optimizing the game for PS5.

That’s a density issue. Console has less density because it just can’t handle what the PC client can. That’s the number two reason the PS3 version was canned and only supported on PS4 (the number one reason being coding for the PS3 was a nightmare with it being a PowerPC based system that was different from any other console aside from possibly the GameCube).

More importantly the monster spawning and AI are handled by the servers, not locally on your own PC. Consoles on the other hand have to run everything locally, with very limited resources.

The whole UI was made for controllers, the roll was made for controllers, controllers are not compatible with D3 PC. They basically remade the gsme for consoles just to use a controller. The 2 games are not compatible. If this weren’t the case, we would have seen controller support considering it’s been asked for since day 1.

There is an aim assist. I noticed when playing a Wizard that he was turning and fa ing enemies just by attacking in that general direction, no movement on my part.

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Underneath what you see they are different. Again, if not why is there no controller support for PC. Something that has been requested since 2012.

Those are controller mechanics. The actual game mechanics are not different other than what I noted. Since controller mode would incorporate the controller specific mechanics, there is no need to alter the game. It’s the same with PoE. In that case the game is entirely the same on console minus some artwork and missing shaders.

D3’s underlying game isn’t different.

I’m sure the PS4 is more powerful than the weakest PC officially supported for D3.

I know the game game mechanics are the same. But just adding controller support isn’t an easy thing or else it would have been done already.

Not by much given the thermal constraints of the console (it gets seriously hot, especially the PS4 Pro v1 and v2). Consoles also have less actual RAM available because it’s shared for app, OS, and VRAM purposes. PS4 Pro got the edge though with an extra 1 GB RAM solely for the OS and its functions, freeing up that much RAM for the games themselves.

Nothing is “easy” in absolute terms when coding for a game. However ease isn’t the roadblock here. Blizzard, up until recently when they implemented their accessibility team, was adamantly against putting it in solely because they wanted to differentiate the PC version from the console version. Given their stance on D4 having controller support on all platforms, it is possible that D3 may get it eventually as well for accessibility/CVAA reasons. Is it likely? Probably not. But it isn’t out of the realm of possibility either. Remember, HID isn’t new. It’s been around since Apple introduced the USB port on its first iMacs back in 1999.

They literally ported D3 to several consoles across multiple generations of console hardware. They even revamped the Switch UI just for that release.

Its going to be really sad if the remaster of D2, a game that originally came out 20 years ago gets official controller on PC over D3.

I mean, consider adding controller support to D3 simply as a accessibility option.

Also, I’m sure there are people that with the release of D2:R and D4, that haven’t played D3 will likely check it out to at least finish the campaign once.