I’ve spent some time tossing around ideas for a fresh new Demon Hunter build. I found a way to make DH do 2-3 trillion thorns damage in peak conditions with an item like Hack, so naturally I looked at DH gear & skills and came up with a cool concept for Thorns DH builds that thematically fits into the class.
SKILL UPDATES
We first need to create thorn skills. I nominate Caltrops and Spike Trap.
Caltrops:Jagged Spikes
Enemies in the area also take 270% thorns damage as Physical over 6 seconds.
Spike Trap:Impaline Spines
Spike Trap now deals thorns damage. When deployed, enemies within range are instantly immobilized for 3 seconds.
Caltrops is a DoT. Spike Trap is a compact detonation ability.
THORNS MODIFIER
Then we need a way to increase our sheet thorns.
Omryn’s Chain
Drop Caltrops when using Vault. Each sprung Caltrop increases thorns damage by 500% up to a maximum of 1500%.
“I bought this from an ancient conjurer named Omryn. I believe it traps your enemies while you escape or something? To be honest, I just thought it made me look dangerous. No, the other demon hunters won’t talk to me, why do you ask?”-Darnal of the Wastes"
UPGRADE THESE CALTROPS & SPIKE TRAP LEGENDARY EFFECTS
Lastly, we need item synergies to make Caltrops and Spike Trap competitive.
Helltrapper
10%50% chance on hit to summon a Spike Trap, Caltrops or Sentry. Increase the damage of Caltrops and Devices by 2% for every yard between you and the enemy. Maximum 100% increase at 50 yards.
Helltrapper spawns mechanical devices directly under your feet. Just as Omryn’s Chain says ‘it traps your enemies while you escape’, let’s reinforce this by giving Helltrapper a damage bonus based on the distance between the player and enemy. Essentially Zei’s gem v2.
Helltrapper now becomes a kiter’s xBow and supports the ranged style gameplay we all expect from the class.
Chanon Bolter
Your Spike Traps lure enemies to them. Enemies may be taunted once every 16 seconds. Increases the damage of Spike Trap by 200%.
This boosts Spike Trap damage with a pull effect. This item is all about: “AYBABTU: set us up the bomb”. You manually cast Spike Traps in a nice tight pile, vault a few times while luring enemies, wait for your CoE cycle and then detonate. The pull behavior of Chanon Bolter should kick in right before detonation – the pull should occur immediately, and the detonation precisely 0.5-0.75 seconds after the pull.
Trag’oul Coils
Spike Trap gains the Scatter rune and has 50% cooldown.
Make the Scatter rune default so you can pick the element. For the purpose of our Thorns DH, we want the Impaling Spines rune selected so it’s Physical damage. Fix the cooldown effect. Currently, this item is very broken at the moment.
Danetta’s Hatred (2 set bonus)
Enemies hit by Vault take 200% increased damage from Vault, Spike Trap, Caltrops, Grenade and Rain of Vengeance for 8 seconds.
This 1-hand xBow pair lets you deploy Caltrops, rush into your enemy and then distance yourself quickly, it’s highly synergistic with Omryn’s Chain and easily produces Caltrops, you will use this with Natalya’s 6pc set and cube Dawn, or one of the other legendary items. I intentionally stuck Grenade in there for UE6 Grenades.
THE BUILD VARIANTS
Weapon Config | Caltrops | Spike Trap |
---|---|---|
Demon Demise + Helltrapper + Dawn | 2.8 | 5.6 |
Demon Demise + Chanon Bolter + Dawn | 1.4 | 8.4 |
Danetta’s + Dawn | 4.2 | 4.2 |
Danetta’s + Demon Demise | 3 | 6 |
Danetta’s + Canon Bolter | 3 | 6 |
Danetta’s + Helltrapper | 6 | 6 |
Odyssy’s End + Helltrapper + Dawn | 6.0 | 6.0 |
Danetta’s + Odyssey’s End | 6.1 | 6.1 |
Danetta’s xBows will detonate Spike Trap upon Vault. It’s not synergistic in push, but decent for faster paced content like speed GRs. Danetta’s is ideal for Caltrops.
DAMAGE APPROXIMATION
Weapon Config | Caltrops | Spike Trap |
---|---|---|
Demon Demise + Helltrapper + Dawn | 136T | 1,526T |
Demon Demise + Chanon Bolter + Dawn | 68T | 2,289T |
Danetta’s + Dawn | 204T | 1,144T |
Danetta’s + Demon Demise | 146T | 1,635T |
Danetta’s + Canon Bolter | 146T | 1,635T |
Danetta’s + Helltrapper | 292T | 1,635T |
Odyssy’s End + Helltrapper + Dawn | 293T | 1,640T |
Danetta’s + Odyssey’s End | 297T | 1,663T |
ANTICIPATED SOLO PEAK DAMAGE
Caltrops is a DoT, it’s smaller ticks. Spike Trap can be up to 10 hits, very similar to Bombardment.
SURVIVAL
Under Natalya’s, the survival is rough. DR sources may include:
- N6: 60% DR
- Vengeance:Dark Heart: 50% DR
- Aquilas: 50% DR
- Numbing Traps: 25% DR Debuff
- Fan of Knives:Bladed Armor: 40% Armor
- Aughild vs Wraps of Clairty is an option.
Under LoN/LoD, the survival is better. DR sources may include:
- LoN/LoD: 52% DR
- Vengeance:Dark Heart: 50% DR
- Aquilas: 50% DR
- Stone Gauntlets: 200% Armor
- Numbing Traps: 25% DR Debuff
- Fan of Knives:Bladed Armor: 40% Armor
SKILL LOADOUT
Rain of Vengeance ← can be dropped in LoN variant
Caltrops
Spike Trap
Entangling Shot
Vengeance
Vault