DH GoD6 I don't think It's clunky PTR

I did. It does not work. You can find all of the detailed testings we did in the DH community forums here.

1 Like

How come grenades doesn’t work with this set as it is a primary skill? Certainly no grenade animation strafing.

  • 2-Piece Bonus
    • Gain a Momentum stack when attacking with a Primary skill. Each Momentum stack lasts 2 seconds at a maximum duration of 10 seconds. Your Primary skills deal 10% more damage per stack of Momentum.
  • 4-Piece Bonus
    • Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While casting Strafe, you move faster per stack of Momentum.
  • 6-Piece Bonus
    • Your primary skills deal 10000% more damage

it is clunky, period. WHY WOULD SOMEONE DESIGN A CHANNELING SKILL just to stop channeling and restack? it just sounds idiotic, why have gems like taeguk then? or channeling shoulders?

9 Likes

Maybe try actual content like 110 or 120 and you will see how clunky the set is and how its in serious need of buffing and reworking

7 Likes

You’re wrong old man.

It’s natalya’s 2.0. It doesn’t need to exist in it’s current iteration.

8 Likes

I think the changes I suggest would allow the set to be multi functional. It would be good as running T16s really fast like at light speed while also giving it a clear play style that isnt just a WW build and is smooth.

Exactly. The primary fired from strafe does not carry the bonuses from any item modifier. Also, since the set is really about “Momentum” stacks, the OP was losing a lot of damage by not being able to keep stacks above 5.

IMHO The set needs :

  1. Double the momentum stack count and slow degeneration by 50%
  2. The primaries fired from strafe should get full effect as if you fired them yourself
  3. Up damage per momentum stack by 10%

Necro had the exact same issue with mages until a ring was added to fix it. Too late to add a new/changed item before next season.

1 Like

its only clunky when you try to push higher rifts because you have to use primary more and less strafing .

Oh I cleared a 111 at 2800 paragon with no augments and a lvl 39 simplicity’s strength. It’s not clunky.

1 Like

Mate please stop this non sense. Even if you would clear GR150 with it the set remains clunky. Damage and mechanic are different things.

3 Likes

Again NOT impressive if you need 2800 para to clear such a low GR

7 Likes

Why is it clunky? Because it’s not brainless “spin-to-win”?

You asked for GR110+ clears and he delivered. Numbers can be and definitely will be adjusted so that set can clear the same GRs as other sets.

What does it matter whether the initial implementation clears only GR75 or GR120+? The initial implementation still only provides a baseline so that the devs can do the adjustments. None of the previous new sets remained exactly as they were first implemented.

3 Likes

alot of plants and masochists here. the set is awkward af.

5 Likes

Because it is Ue grenade spamage and Nat strafe build, nothing new about it at all.
Cause it reminds people of Nat strafe, just a weaker version.

You do realise, the meaning behind clunky is not about what you have cleared?

1 Like

That is not impressive result. And if you did not use Hungering Arrow, Devouring Arrow rune your GR clear would go way down.

Currently there is no reason to play new set instead of UE and there is no reason to play any other primary skill other than Devouring Arrow.

3 Likes

This is the worst set I’ve seen. 10,000% on a basic skill is ridiculous. The sorcerer has a 20,000% non-core skill. You do not see the obvious difference?
And the stacks are lost very quickly (((((

3 Likes

He does not understand this. Other builds clean 115 with 800-1000 paragon.
No one will play if it is less.

1 Like

In addition. With bolas it is very interesting and beautiful than with an arrow and this is the right direction. But the damage is very very small.

2 Likes

i keep wondering why just make a set who relly on a channeling skill to deal damage, and the goal isnt channeling, the ptr even give channeling shoulders with the set, if we dont get momentum stacks from strafe we lose options like taeguk on, channeling mantle, basicly it is a natalya set with a diferent skin who shots primary skills instead rain of vengeance… dear devs pls make strafe generate momentum somehow, cause IT IS VERY CLUNKY, it is already very squishy to just stop among the mobs and manually fire the primaries.

2 Likes

Because it is currently a stand and spam Generators, but spin with Strafe every 5 seconds to stay alive. Which is just a really odd playstyle. Add to that, the Strafe is supposed to fire your generators while you relocate, but these variants are far interior. Do note that there’s not even a timer for how long the damage reduction works. And then there’s the way you build these Momentum stacks how long they last and what they provide.

All in all that just makes it very clunky to play.

4 Likes