I just calculated some stuff about my gear to salvage some sub optimal 9CS and stumbled across the following:
I have 41% normal HA damage multiplier. This gives me in the calculator 628 HA damage.
When I remove 14% e.g. my quiver, I have 27% HA damage multiplier. 27% to 41% is a 11% increase, right?
However, in the calculator I have:
27% --> 586 HA damage
41% --> 628 HA damage, so this is only a 7% increase.
Where is the mistake in the math here? Am I missing something?
Thanks!
This is my toon:
maxroll.gg/d3planner/100002752
Hungering Arrow damage is in the same pool as Taeguk. It’s all additive damage in the DIBS pool.
With a level 121 Taeguk, you have 68.4% damage from Taeguk at 10 stacks.
So you have 68.4 + 27 = 95.4% DIBS without the HA roll, and 68.4 + 41 = 109.4% DIBS with the 14 HA roll.
2.094/1.954 = 7.16%.
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Thanks, this is great to know! I had no idea that it is connected to Taeguk
If you have more questions about what adds to what in terms of multipliers, I recently wrote an extensive guide, based on TastySoup’s original guide, on the matter:
[image]
What is Additive/Multiplicative Damage; A Modern DH’s Perspective
This remastered guide is based on a guide written by TastySoup
Hey everyone! TastySoup found an old archive of his damage calculation guide! It’s a bit out of date, Patch 2.6.0, but I will be editing this guide to bring it up to speed with the current patch. I have overhauled the formatting to use the new forum features (e.g. summary/details tabs, embedded links, image icons, etc.), so it should be a lot more fun to r…
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Hey cool, thanks! I will read it, will save me a lot of time in future when I get into a case like this again
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