DH changes feedback

HI guys, season 25 !

About DH changes:

Marauder SET;
It still have the same problems, despite the buffs, it is way too painful to lose whole damage multiplier everytime you switch floors or die, imagine a high GR almost braking record with a great tileset then you die, it is fairly 1 minute and half to regain the whole multiplier back, 1 minute from 15 minutes duration of the gr, even using obsidian ring of zodiac it hurts…
so marauder still need, Hold 5 sentry charges at same time ( this is required, is the main problem of the set, the quiver could allow it or the passive ), and somehow reset the charges to maximum everytime you die or change floors ( this can be added to the 2 piece or 4 piece bonuses it is also required ), marauder improved a lot with these buffs, but it is very risky to main play it at high gr’s, and also would not harm to regain the charges faster.

Shadow set:
The change on add 25000% on subsequent targets is just awsome, thank you, it is now way better to play with, i would love to see chakram also work with shadow set, so the set could also aply those 25000% to chakram, please consider to do it.

I did not test WD yet, i plan to do this today, so i will be back soon XD, thank you for the balance changes, DH love is always welcome.

6 Likes

Been wanting this for years now just to see some variety with the S6 set. Thematically, it fits the set. Please make it so devs.

5 Likes

Agreed Chakram has a sword and quiver but no use in Grifts because no set (besides Mara-barely) can use it well enough to make it a viable choice. Really wish they’d add it to Shadow set.

Marauders going back to the old school mechanics sets up Chakram nicely to be honest. Play around with it and you’ll see what i mean

It’s works well with Multishot and Yang’s Recurve but then so does the Unhallowed set. What we need is something that works with Chackram, Elemental Arrow, Cluster bombs and the Manticore Crossbow. You could take Multishot off the list and play it elsewhere.

I also think of a better solution to improve marauder set:
Add to 2 piece or 4 piece bonuses, hability to hold all 5 sentry charges at same time AND once you get far from your deployed sentries they desapear and recover 1 sentry charge for each desapeared sentry, it would solve the changing floors and dieing problem, please it will make the set so much funnier, the ptr ladder board is basicly GoD only…

1 Like

They could dump Multi Shot and add Rapid Fire in to the set. Imagine the turets fireing like machine guns :heart:

1 Like

RF use to be supported by M6… it didn’t work well. Can’t remember the reason why but there should some video on youtube from 7yrs ago showing the issues.

How’s the firing rate for Chakram on M6?

CA hits hard but the sentries get off 1 shot every 2.5 secs.

It’s also a pain to get set up to work with UE… you need to equip a Dawn with disc on it and cube the sword… and how many of us have got an ancient/primal, highly rolled Dawn affix to equip with disc?

Rapid Fire is a channel skill so when the code parses an attack for the sentries it only gets one quick burst which is pointless.

1 Like

There’s always an option for the devs to fix it. :man_shrugging:

I’ve been testing a lot marauders, with shards it is pretty smooth, but i am only managing the sentry charges because of the shard on my weapon, or else i would be out of charges most part of the time… hope they fix it or else for future seasons marauder will be almost same as before