Dexterity doesnt roll on sliver of terror

Off course i used demon hunter to do that. I used a whole stash of red shards and only one rolled dexterity when maxed to 3lvl. Int, strenght and lots of vita&life but just ONE dexterity.
That is not a good rate. Example - anguish shard. One of 5 rolls not bad, one of 10 - good to go. Dex on the red shards is like 1 of 50-60. Horrible chance. Impossible to find in live server drop rate conditions.
I see there will be a problem with dex classes. It’s most commonly used shard for helms and dex is the main stat for demon hunter - most buffed class of the upcoming season. please fix the dexterity drop rate in sliver of terror.

If someone was luckier than me, please comment :point_down:

It does, you just got unlucky.

I upgraded 11 of each shard. I got dexterity 4/11 times in Sliver of Terror.

Honestly, you’ll probably want all res assuming they don’t change the roll amounts. 700 all res is huge, that’s worth more than 1100 dexterity.

Even if you don’t really want the all res, you could just swap your chest/pants gems. Compare:

  1. diamonds in chest/pants and dex on helm shard = ~1100 dex + 390 all res
  2. emeralds in chest/pants and all res on helm shard = 1400 dex and ~700 all res
3 Likes

you’re right probably. new gems are powerful no matter what they roll. i just really got bad luck and thought it was a bug. i have a full stash of red shards and only 2 of them have dex :confounded:
jusr thought, maybe there should be a connection between the class that got or upped the gem and the stats on that gem.

Think of it this way. How many times are you looking for nemesis bracers for your strength follower while you’re playing an intelligence character only to keep having them drop as intelligence? Then you need to either get immensely lucky or roll up a strength character just to enchant that int to str. This way, just like the variables of the ethereals, you can get rolls you wouldn’t normally get because of your main stat. Since a lot of players use multiple different classes across the season, these items wouldn’t necessarily be autosalvage.