Deterministic primals?

Did I understand correctly that for the cost of salvaging 2 (slightly less than 2) primals you can craft a primal of your own choice? Random mods, sure, but this sounds too easy to be true…

Also, these primals gonna move over to non-season?

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From what Raxx said on his stream, the patch notes did not contain an important mention - primals crafted by this special cube recipe (as opposed to “regular” ones) have a limitation similar to S27 Sanctified items - you can have many of them, but equip only one at a time.

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They really need to make that clear then in the notes, because makes sense for a sanctified seasonal power but for a regular primal doesn’t make much sense to treat it like a ‘mystic’ or ‘unique’ just cuz D4. It’s just a target farmed primal, nothing special about it to justify that.

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Is it targeted though? I figured it was just a way to burn 2 worthless primal for the chance of getting something useful; not a guarantee.

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Well, it’s a recipe to convert a legendary into a primal. So you’ll get a primal item of your choice (not a totally random one); the “correct” affixes of course are still subject to luck.

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Fun police strikes again

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Burn 2 worthless primals to turn an item of your choice into a primal WITH THE CHANCE that it could be useful? Done!

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You start to look at the gaps in your gear on different builds. I still not found a good Ancient Squirt’s amulet, so that will likely become something I spend my primals rerolling.

I wouldn’t be opposed to them opening it up to equipping multiple rerolled primals, so long as they introduce an even better item tier in the future, making today’s Primals a less desirable commodity tomorrow.

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Thanks mickeyknow, I must have skimmed over that.

That’s the catch.

Although not sure, I think so?

This also begs the question assuming that:

If this Raxx is correctly relaying this information about we only being able to use one such item on a character, are we going to still have this limitation when it transfers to non-season, or is that item going to end up destroyed prior to going to non-season?

In other words, is this really going to be rendered that useless???

For some reason, I find this to be rather annoying.

The only limitation so far in the patch notes was that you couldn’t upgrade items crafted by the Blacksmith. That in itself is a slap in the face. And means it likely also includes items crafted by the jeweler.

So if they did that, AND they are going to also not allow you to wear more than one of the upgraded ones AND probably not let you keep any of them outside season anyway… This whole thing just got a lot more disappointing.

I mean its just a whitewash of last season primal thats-not-a-primal upgrade with an item. Same thing just with a different packaging.

Game on.

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I mean guess it’s fine it’s basically what we were asking for to make this season theme permanent without the powers so works just like current…craft great primal, use till you find near perfect ancient or primal so you don’t need it, go to the next piece of gear rinse and repeat.

And this season will be easier than ever to farm for primals with double kadalas, movement speed, damage, pick up, pick up salvage, pick up orbs…so much crazy stuff making everything faster so I guess it’s not a big deal if it’s one only.

It’s just a new recipe right? Doesn’t have anything to do with the theme as I understand it.

No idea. No clarification. But if you are not able to wear more than one of an item created with the recipe, what would be the point of having it transfer to non-season?

So either that whole concept is wrong, they are destroying them after the season, or they adding a pretty crappy recipe. Just seems a bit lame to me. If you are going to give a recipe to allow you to hopefully craft a primal out of the dust of 2 of them, why not make it work like any other primal? Hell raise the cost to 3 to 1 instead of 2 to 1. I’m good with that. Especially if they intend to make this a permanent recipe.

Game on.

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The reason why I think it is apart from the theme is because it has the little red line that is between patch topics between the season theme explanation and when it starts and it also has the same heading as each section of the patch notes has.

I think it is a great recipe. OK you can only wear one of these, but people hate that the feeling of getting a primal is diminished because it is likely not one you want and they feel a bit meh because of that. Now every single time you get one you will feel excited because it contributes to what you actually want. It pretty much guarantees you will have at least one primal for your build and you just fill the rest up like we always would. So now that “yes I got a primal” is back.

The cost would have to be huge though, so much that it is a bit impractical. I play around 150-170 hours per season and usually get at least a whole stash tab full of them. I know this because I always have a dedicated primal stash tab where I keep any of them even if they are horrible, until a tab is almost full and I get over it then salvage them. That’s at least 35 so even if it was 4 for the recipe I would have 8/13 primals, and getting two usable ones per season happens somewhat often so 10/13 slots will be primal. That’s kind of crazy for a recipe to give you. Now imagine that with people who play a real proper amount and end up being totally decked out.

And if you make it too high then it will be a totally crap recipe for a lot of people who don’t play that much. So there needs to be a sweet spot unless you somehow implement a sliding scale.

O and I know these primals are still not guaranteed to be equipped and will require more than one attempt at crafting which increases the cost so getting 35 in a season won’t really give you 8 equipped primals but that is also where it becomes even more of a problem when looking at people who play tons of hours.

I’m assuming you can only wear 1 “deterministic primal”

I don’t know if anyone knows the answer, but have we heard what the plan is for sanctified items. Is it just poof they’re gone? If so I may just salvage for the 15 forgotten souls.

Yep, it is just poof they are gone :slight_smile:

And you need to use up the Angelic Crucibles to make them. I plan to use it up on the last batches of legendaries I pick up just before the season ends and salvage them all for the mats. Don’t forget, the mats you get are random when salvaging them, not always 15 souls. They can be many different mats.

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Is there a blue post saying “poof gone” I’d hate to salvage my weapons if they’re going to become just ancient or something like that, but I’d assume poof is where we’re going