I’m a big D2 fan, got probably more hours in D2 than in any other game, but I am a total noob when it comes to PvP.
One reason, why PvP never really spoke to me, was desync. If a pally charges me and I die before he reaches me on my screen, or a WW barb moves left and I die standing far right from him, it’s quite annoying.
On the other hand, I read, that people intentionally desync and even counter desyncs with their own desyncs. That sounds like a feature to me. Do you think, this feature is going to be gone (mostly) on newer servers?
Also Tele stomping might feel different on better servers, I guess. Do you think, PvP in D2R will be significantly different to the old D2 PvP?
It’s one of those issues/bugs/exploits that becomes a feature. No game ever is designed with desync in mind, you usually don’t want for that to happen, but from what I read, in D2 it makes PvP interesting. There are situations like that in Starcraft, such as drone drilling which was a bug in the first starcraft but became so popular as a strategy that they implemented it as a feature in the second game (same for mutalisk stacking)
Yeah right! I am wondering, if VV is trying to “implement” desyncs in D2R. It is kinda hard to believe for me, that they intentionally do that. So I am wondering, if D2 PvP players were upset about that.