Can we please please PLEASE make depth diggers work with all primary skills, and not just ones that generate resource? The Witch doctor is the only class that loses out on this. Or give the WD some sort of item like the wizard has to turn all primary skills into resource generating skills.
WD’s Poison Dart has a rune which turns it into a generator. But that I think is the only one.
Depth Diggers should buff all generators, not just primaries.
yeah, I would like to use the splinters rune. or if I want to make a toad generator build with grin reaper, you only get 1 rune choice. It would be nice to have all the runes to choose from like all the other classes do.
That also means a buff to the Wizards and I do believe Wizards don’t need any more buffs. Also doesn’t Mordullu’s legendary axe power work with Depth Diggers? I think it does as long as you use Firebomb.
wizards also have that belt that boosts the attack speed of all generators and turns them into resource generating attacks so depth diggers will work with all runes. WD is the only class that can not use all runes with Depth Diggers.
Depth Diggers should, like the Simplicity’s Strength gem, apply to all signature and primary skills regardless if they’re considered generators or not.
Add my two cents since this would affect me directly.
If Depth Diggers worked with all primary skills WD Dart builds would simple switch from Spined Dart to Snake to the Face. My play testing leads me to estimate that this would add 2 GRift levels to solo play. Stun is a very powerful effect, but with the changes to CC we can no longer stun lock. Even with perfect stun lock style play the mobs will break out of stun after about half a minute.
I do agree, but I only play Barbarian now, so It doesn’t bother me at all.
But I think it should be a part of a batch change to legendaries that don’t have any abilities and those that do, but need a little tweak for them to be relevant again.
Now that all the classes have sets, I don’t see why not. Make a few changes here and there, maybe in 2 patches and then put D3 in maintenance mode again save for seasons.
Then it’s full steam ahead w/D4.
I got tired of seeing the wizard as the do all and top of the pile character and disliked the wonky mechanics on each build up until LoD hydra came about.
Now, the wizard actually needs a buff and I can’t argue that at all…it’s pretty funny looking at the seasonal LB for wizards lol.
It would not be much of a buff to Wizards, ironically enough since it was nerfed because of Wizards. Currently, Wizards do not have a strong generator build unlike most other classes, so even doubling nothing still yields nothing.
It’s funny since Wizards were the original reason for the nerf due to the power of their Electrocute and Magic Missle builds at the time, with WD just being collateral damage (It was even stated by Blizz at the time that while they saw it affecting WD, they believed it wouldn’t have much an effect on WD at the time since they didn’t have any generator-based builds)
So, yea. Akin to how Morticks makes sense now, but would have been OP early on in RoS, Depth Diggers affecting ALL Primary skills now makes sense.
I agree with that 100%. Items that were considered good enough or overpowered are not the case now. Matter of fact, they are not good enough and often underpowered.
I believe that since all classes have sets, the next focus is retooling/remaking other legendary items so that they can fit in with current set builds.
No! I have primal ones and I don’t want to trash them
If they only change depth diggers so that it works for all classes signatures and primary skills regardless of whether those skills are generators or not, then you wouldn’t need to trash them as they would still work the same for your class (assuming you play as a necro, dh, monk, barb, or crusader).
On the other hand, if they also buff the damage boost that depth diggers provided, then yeah, you would need to refarm them.
Yeah, I just use them for LoD DoD which haven’t played for a bit.
Considering that the change would simply make them available to Wiz/WD, every other class with a Primal Depth Digger would still recieve full benefit from them…
So, your “point” is kinda moot.
And how? If anything at all is changed on the depth diggers, you would have to find a new pair to receive said change…it doesn’t blanket change like sets do.
100% now, if changed to 200%, it would still be 100% on my primals.
huh all primary moves regen resources,that’s why they are called primary.
I guess you never played a Witch Doctor before.
Currently, Depth Diggers is useless to Wizard and WD. If it was simply changed to affect all primary skills instead of JUST resource-generating ones, Crusader, Monk, Necromancer, Barb, and DH would NOT need to farm a new one, since, you know, it still buffs their primaries. And since you wouldn’t want Primal Depth Diggers on Wiz/WD right now, well, you’d need to farm a new one with those 2 classes anyway.
If Blizz was to buff the damage of Depth Diggers, that would be one of the most retarded decisions they’ve made to date. Keep in mind that of the armor slots, virtually all of the powerful effects tend to wind up solely on bracers, with the occaisonal strong effect on class-specific items, such as Wizard Hats, Mighty Belts, ect. Shoulders, Chest, Pants, and Gloves tend to have strong damage-reduction effects, but rarely do they have strong damage boosting effects. So as it stands, Depth Digger’s 100% damage boost is incredibly strong for the slot it takes up.
Witch Doctor and Wizard primary moves do NOT regen resources outside of a handful of runes for their skills.