Demon Hunter new set and legendary changes

Ironically, I just commented the other day about how EA and Hungering Arrow both would eventually feel like Multishot if we simply increased the number of projectiles they fire:

The OP’s idea give me this feeling. In my post above, I mentioned that I’d prefer to see Hungering Arrow get the Bash treatment (i.e. changed to a spender that deals big damage). But that would work for HA as its mechanic allows it to pierce and split shots which can have an interesting effect.

However, I cannot see EA avoiding the multiple projectile treatment simply based on the type of skill it is. However, I would not want to see a whole set wasted just to get EA to work this way. As Iria mentioned above, much easier for EA to be added to UE. The multiple projectile effect could be added to Kridershot instead.

The DR mechanic in the proposed set also sounds frustrating… much like how Dayntee’s Binding works for Necro.

My thoughts on what I’d like to see in the new set:

I’d still like what Iria suggested with EA (and even CA) being added to UE and Chakram (bolas and grenades too pls) added to S6… maybe simply through a buff to the 2pc bonus. But my proposed set idea would add in an interesting mechanic in the 2pc that would encourage getting into the mix with enemies to gain the benefits of having enemies affected by caltrops.

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