I have always used Strafe & refuse to use anything else. Its a main skill that needs its own set, it needs bonus damage and bonus active perks.
I can dedicate ancients and LON - just to have the 750% and run extra damage from the amulet, guaranteed crit from the ring in my Kanai’s and tons of Reduction. and Crit Percentage – lon lets you have 3 gems so stacking (trapped, taeguk, and zei’s) ontop of your Full 750% is as good as its going to get, there are no real perks that help strafe builds directly you don’t get anywhere without cubing Dawn as your weapon even though you could benefit with other choices, you can get High damage stats and swap your tough and recovery out for more or for cost and skill reduction. Augments and Paragon you can run with Ancient or primal (Vallas and K-mar) maxed bonus you can roll all your skill % to strafe and with Fire% on the same items. you still don’t get anywhere you struggle to play anything with 75+ if there are other players.
you can barely manage a 75
even if you get your inventory damage to stack up to 7-8 million on your base stat and 100% crit – your damage is only 4 - 11 billion and rear Flame crits up to 22billion
it doesn’t matter if damage dealt is multiplied by lon or lod its not skill damage – the set needs to be exclusive to strafe so as not to cross over to any other builds. im talking about a dev tested and authorized over haul, even up the projectiles with no cost make the core skill function stronger, make a set for the skill.
both rockets and grenades free rune
+15% movement
+7.5% cost reduction all
+30% strafe cost reduction
+6 resource recovery per second ( hatred and discipline )
all cost skills cost 5% less
all strafe runes count as all elements
permanent active Shadow for all runes
smoke screen gains (displacement) and lasts for 10 seconds however cooldown cannot be reduced below 5 seconds
Vengeance has 12.5% reduced cooldown time
12.5% less damage
12.5% damage reduction
_________ more fire damage%
_________ strafe damage%
_________ Damage multiplied (inventory)
add two more pairs of Ferrets – all picks up Gold, stashable materials, globes/orbs up to 60yards
(two pair can stack with the original)
set requirement of 5 but possible items of 8 then the cap for perks if needing Garwolf
all weapons equipped gain 100% strafe damage and doesn’t stack with pre existing % gain on weapon if all items counting are Ancient or higher the effects of this set is doubled
(allowing player choice)
the Damage _________ would be coordinated by the development teams for balance with other leader boards and sub par builds
