Just for COLD rune of TR, the most powerfull rune of TR.
Currently, the damage increase effect of new set 6 is active when TR is channeling, and will stop at the same time when TR channeling stop. The explosion of TR cold rune cannot enjoy the damage increase effect.
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i also made this observation - but i had cupple of problems with feeling the builds power. sometimes no dmg at all snd then a 20 trio hit without ending channeling. finished a 100 in 10 mins on first try but thats not the limit
Yeah, tr stack only seams to get damage bonus if you are interrupted by mobs, but again if its a stun, or jail effect you do not get the damage bonus either.
Edit: it is possible to get damage buff if you use force move on mouse scroll, not viable for console.
Also tr eletric field makes you teleport all over the place.
I did try to see if this would work with explodin palm skills, but i cant say for sure but it dose not feel like it.
Or if it dose it is not very efficiant.
So i guess EP is out. But im still going to test more with it first
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I totally agree. I wish they either extend the damage buff for a few seconds after channeling, or they can make 6-piece damage buff all the time, yet the extending range of SW will be triggered by running TR.
You can get the bonus on the flurry rune if you use force move on mouse scroll up or down button.
Then i works.
Eu streamer just cleard 132 gr with it
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thanks, I’ll try this method
From my observations I think the explosions sometimes being buffed and sometimes not is if you start channeling soon enough after it goes off. There is a slight delay when flurry explodes, I’ve had where eletes insta die when spawning them from a pylon/shrine with nems if my stacks are high enough.
For some reason the set isn’t treating the flurry explosions as a hit from tempest rush to proc the set bonus.
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The flurry explotions has always been a bit bugged, also the explotion lacks visual indication, and the area damage of the explotion is pretty small.(i feel)
The stack of flurry build up is verry slow, & are easely lost. Its no fun to try and stay away from mobs until you are ready to proc damage.
Lots of issues with this skill.
But the fact of the matter is that flurry is the only skill with damage potential.
Other runes finnish around 10-15 GR below flurry…
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As a set it’s a little underwhelming
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I stopped playing the POJ variant, it felt erratic and I kept dropping stacks of flurry.
I went to SWK/Crimson TR and with flurry, I kill most mobs in 1 shot with about 10 stack and if I get 30-50 at an elite pack (GR 100) and they almost always 1-shot.
Cleared a GR 110 without too much trouble and less then optimal gear.
Not sure other’s experience, but I feel like the POJ set is gonna take a back seat for me in S19.
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With the change to VW, SWK/TR got a 30% damage boost, so the SW damage from PoJ needs to at least match that 30% increase for SWK.
The portion of damage in the PoJ set attributable to SW needs to be bumped up in some way.
most people play squirts with it which is an additional x2. i feel the new set has more potential, you are elite hunter so the ms helps to come there. 30% elite dmg possible. looks like swk is easier to play. i did a 122 on first try without too much trouble. dr is still missing. putted 1k para in vit.
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This is what I was hoping for as well. The cold rune does not work properly with the set bonus it needs to linger for a few seconds afterwards like WoTW does with WW.
Damage seems small because of bug guys, that thread
even with the bug people on eu server are able to clear high grifts but it will definitively make things easier
I had finished gr122, paragon 2100