My local library has a lot of book, also a section of board games & game night every month, also collection of DVDs etc.
The library however remain the same size over time. The library can claim it has a lot of contents, which is a lot of books to read, & board games to play, movies to watch.
A theme park like disney or Universal can also claim to have a lot of contents, by that they have more areas with entertainment like rides, playgrounds, shows, or new stuff that replace old ones.
Both can claim lots of contents, but are vastly different.
So what exactly is my point then? The point is not all contents are the same. Simply having more isn’t always better. The type and quality of content matters.
I bought this up because content is a word keep throwing around, especially by PoE hardcorers, often as way to dismiss D4. I played 1500 hours of PoE (base to my steam account tracking) so I am not some hater or noob about the game.
But it is so overuse & make it sound far more impressive than it actually is.
Contents like new region to explored, & quests, rewards from these new contents, are not the same as, now we have 5 new uniques, and a mini game with a mini boss.
Don’t get me wrong, having new uniques and mini game are very nice, or new game mode. They are however not the same as new region, the same way, a new book or boardgame in library is not same as a new jurassic area of a theme park.
The problem using contents as argument for games like POE is the contents are the first type. I feel improvement, add on, expansion of features (more ways to craft, more items type, more mini games), are better discription.
D4 at launch will have MORE contents, as in the amount of real estate, ie outerwords, dungeans, towns than any arpg, and by a distance. What D4 lack in contents, are the amount of variety in activates to do, within these gameworld contents, and amount/varieties of loot like numbers of uniques.
Both types of contents (bigger gameworld, quests), vs (more game modes, loot, crafting) are important & I want an arpg to have both!!!
PoE did the latter well, maybe too much that create bloat, while pretty bad in world building. The world is pretty stagnated.
D4 out of the gate will have a strong foundation in gameworld content, & we still have more than 1/2 of santuary not unlocked at launched!
Post launch I expect more gamemodes, loot crafts etc will be added, on top of expanding also the game world to hopefully all of Santuary.
If the D4 team do not screw up, this will be one of the greatest game of all time let alone arpg.