[D4] What do you think about the Fields of Hatred?

I am absolutely ecstatic about the reveal. Truly.

There are now 2 bits of information that I am mainly interested in discovering and

this touches upon the first somewhat. That being, just how many players are we talking about simultaneously being in these zones, how does the MP aspect of the open world work, how is it determined whom is playing with whom? This is probably the most important piece of information that I am now personally interested in.

I’m also very curious about the rewards for purifying shards successfully. Cosmetic? Cool, whatever, not really my fancy. PVP gear? Awesome, so long as systems are in place where I can’t farm my afk buddy for shards etc.

Ultimately though, with this type of system, the thrill is captured. I need no rewards. The fact that such an option is intended to be part of the game is reward enough. I’ll take PVP items that can be purchased from a vendor for successfully completing king of the hill type events though. Especially given that, paper rock scissors is so much more fun when you can start customizing builds.

This is very exciting.

Oh but you are.

From the sounds of it, it looks like the person with the most ears is also going to be fitted in the coolest PVP gear. I know, I know, not something you want to hear. You’re salty enough over the fact that even cosmetic rewards are going to be available to the cutthroat? :wink:

The Fields of Hatred and the Shards are a PVP explicit feature.

I am very sorry that every single feature in the game is not being custom tailored to your personal preference.

In case you missed it, the “PvE” part of the game is the game. The PVP SPECIFIC FEATURES are extra for those of us who don’t find much joy in “unlocking every possible achievement” and what have you. Which by the way, achievements are exactly that. “Locked rewards behind specific events” but the bias here is blatant.

It’s like indirect PVP so long as it is not direct PVP is acceptable for ya (let me compete versus this other player in seasons), but heaven forbid there be any type of direct PVP.

"I want to be an overachiever and do everything the game allows me to do! Except unless it means competing directly against other players. I don’t want this to be something others are capable of doing in the game. "

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The better design is to have these rewards NOT exclusively gated behind PvP. PvP should always be the more efficient way to acquire these, but not the only way.

This design follows the exact same philosophy as the set dungeon Journey requirement design in D3. It’s deprecated and wrong. It doesn’t motivate or bring anything extra with itself. There are many better ways to stimulate players opt-in for PvP, like for example make it something more than brawling.

What part of PVP specific feature are you failing to comprehend?

Look, you can farm the shards killing monsters. When you turn them in, just survive and pretend the players are monsters and you don’t have to engage in combat with any of them. Or, stay out of the grown ups zone.

:face_vomiting:

Did you just suggest that brawling was a better way to implement PVP than the fields of hatred?

sigh

Can you explain to me just how D3 brawling “stimulated players opt-in for PvP” ?

There doesn’t need to be any motivation to PVP. She was pretty spot on when she said she’s found that “people either love it or hate it”.

You’re claiming to love it. While I don’t necessarily think it is so black and white, I don’t get the impression from your sentiments that you’re being sincere. You actually hate it and secretly want it sabotaged.

Edit:

That is a rather vague example. “Something more than brawling”

Could you be more specific? Because collecting shards and then becoming hostile when you try to reap what you’ve sown is drastically “more than brawling”.

Skelos would lose his or her mind if he logged on to WoW and saw the PvP rewards they have. lol

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Actually I was banned from WoW Alpha 20 years ago for abusing a PvP mechanic many suffered to it.

So no, I neither hate PvP, nor do I sabotage it. I simply state what’s the better design. I’ll play the game anyway. The only game feature that would stop me from playing D4 long term would be lack of SSF LBs. In that case I’ll just go through the game once.

Yes, shards purifying is like brawling - no specific rules, anyone can fight anyone. I don’t think that would be productive long term, but I don’t care what they do with PvP (at that point in time) since I mainly play Diablo for the PvE experience.

I only want to PvP, so why should I have to PvE to earn PvE rewards? All PvE rewards should also be available through PvP.

Yes, some people on these forums are sounding that silly.

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“For example more than brawling” is not stating what’s the better design. I asked for specifics. Is “no specific rules, anyone can fight anyone.” the example?

That’s it? Just arbitrary rulesets that can be mutually agreed upon by involved participants anyhow?

Or…You’re concerned with…Being at a disadvantage and not having any friends to help you level the playing field as you won’t even be playing the game unless you can prove to the world that you’re the GOAT solo?

I get it now.

Getting banned for admittedly abusing a PVP mechanic…

Yet the people who just want to play the game and enjoy some pvp side action while doing it are the “pk griefer”

I am amused.

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I can’t say I didn’t LOLed.

I’d say in its current form PvP won’t be popular in Diablo 4. Most people would be done with it once they acquire the cosmetic. And that would mean a failed opportunity to create something more from that.

And when we talk PvP the possibilities are practically endless:

  • Have that truly PvP server with PvP enabled everywhere and corpse looting
  • Put the possibility a specific number of clan members to go try and loot that other clan shared stash, which may be guarded by someone or not
  • Have clan vs clan PvP battles
  • Have PvP arenas with defined rules and competition format with rewards

Compared to the above the current brawling implementation is laughable.

Y’all did hear him say “the rewards that can be purchased with the purified currency won’t necessarily be stronger items, but ones that more closely resemble your ideal to be of stout pvp fortitude” (emphasis added), right?

I infer that this means items that include characteristics that only influence your interaction against other players.

Indeed, especially with a currency given to the victors who can then shop to solidify their dominance.

I’m all for it.

For the sake of clairvoyance, may I suggest you stop calling D4 pvp brawling.

Brawling is exclusive to the failure that was the half-hearted attempt at d3 pvp integration.

I disagree. What I do find laughable is that, for somebody so adamant about SSF play, you surely do speak on behalf of others’ frequently:

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No. When I look at the future that’s what I see.

The current D4 PvP is mainly a marketing trick. D3 PvP was a marketing trick and it worked well, so they doubled it.

Quite possibly.

I disagree.

They baked core d2 pvp concept into even their CGI this time around. I am confident that they’ve learned from their mistakes.

In case you missed the reference, the Rogue in the class reveal CGI is missing an ear.

Are you still using one of these? :crystal_ball: :crystal_ball: :crystal_ball::crystal_ball:

Slightly concerned at how everyone will know when you are purifying shards. Will it literally be like a cheeter chasing a deer or what?

Even more marketing. This was clearly done to draw the D2 PvP audience to the game (I doubt ear/limb implants are coming in Diablo 4).

During early Season there will be no problems with purifying shards. The problems will start when some players finish their characters, have nothing to do more and go to Fields to annoy weaker players. Obviously such players would co-op and camp on rotations to annoy always. They may start collecting a tax if you want to pass, something like 75% of your shards.

Are you kidding me?

This is AWESOME!

Master of Magic introduction spell of mastery anyone?

Your hypothesis is flawed given that they have been working on D2:R which is all they need to draw the D2 pvp audience to the game. That there would even be a target audience of such to market to, should be some kind of revelation that there is a demand for such to begin with.

I don’t follow your doubting of ear/limb implants coming to D4… Could you clarify this for me?

Sounds like a problem for somebody trying to farm in an area that they’re to weak to farm in.

I don’t consider it a problem that torment 16 at one point was to much for my character to clear with ease. If I was sitting at say, T6 trying to clear T10 and failing, I most certainly wouldn’t consider it a problem that I couldn’t jump to T11 and try my luck there…

This is the sort of thing that adds longevity and replay value to games.

Bravo

No. It’s a problem of how brawling works - co-oping of multiple groups of players versus the weak guys who just started to play mid Season.

What did Cyberpunk or whatever image that screenshot is from have to do with D4 again? Deflection? Gotcha.

I think you have it backwards. Vessel of hatred will have the weaker guys ganging up to gank the stronger guy.

Instead of leveling the playing field by coordinating a stronger group or group + groups, you’d rather throw everyone into an arena and just remove a highly demanded playstyle for everybody else.

PVP is not fair, you know why? Because life is not fair, and life is PVP.

This was a joke, obviously limb implants aren’t coming to D4.

Only in the beginning of Season when people are there to purify. In late Season many people will be there for the PvP, not the purify mechanic. Those going there to purify would be the weaker players.

Ah hah! It was so funny I forgot to laugh! :wink:

Anyway… We still don’t know how the networking of players is going to pan out. I am quite curious to know the limitations of active players in one area. Are we talking world boss, 2-20 players or are we talking enormous, 2-200 players in the same zone fighting over these spots? What limitations will be imposed here in regards to the MP aspect of the game? How is it determined who sees who, when and where?

There you go again looking into your crystal ball and representing the behalf of others other than yourself.

A lot remains to be seen. Are weaker prey worth shards at all? If not, or if they’re worth less shards, wouldn’t the person have bigger fish to fry?

Ultimately what I’m deriving from your premonition is that a level 40 will be picking on a level 10 even though the level 40 is where they’re supposed to be and the level 10 is out of place, we should do something about the bold lil level 10 that wants to play with the big dogs.

Go somewhere else. At least until you’re higher level.

Unacceptable?

Dunno what to tell ya until we know more about how things work.

Another thread gets derailed.