I kind of feel like the necromancer’s specialty in the book of the dead lackluster, you just have around a couple of options for the small selections of minions that you would summon and that’s it, there is no other use for it.
I have a couple of suggestions that would enhance the flavor of a necromancer class and their book of the dead special mechanic.
There is an interesting indie game that’s called Necrosmith, in that game you play as a necromancer as well and you summon minions, however, what is different and interesting about it, is that the minions you summon, you forge them from parts of your fallen enemies, its like, you killed a skeleton, you got a skeleton arm, you killed a siren you got a siren head, you killed a goat man, you got a goat man torso for example, and in your forge you can put all of these different parts together to create a monster, or you can try and collect all normal skeleton pieces and summon a normal skeleton, same goes for the undead siren or goat man.
My suggestions would be:
- Let us as necromancers collect body parts (these items only drop for necromancers) from our enemies, these body parts are unique per monster family, these parts can be collected and consumed per summon (however you can introduce a quest later that would give you the ability to do a ritual to make a body part last and not get consumed per summon), to be able to summon an undead companion you would have to put in all 5 different body parts (head, torso, legs, right arm and left arm), there would be a beastiary in the book of the dead with recipes on what kind of body parts you can put together to get which undead companion to join you in battle, and maybe through questing you can expand on that beastiary (there can also be some hidden recipes)
examples,
you would open the beastiary section of the book of the dead, you would find:
Skeleton > requires you to get all 5 skeleton pieces
Zombie > requires you to get all 5 zombie pieces
Rotting one > requires you to get 3 zombie pieces with 2 skeleton pieces (these ones would look like decaying zombies)
the next one is unlocked through a quest:
Abomination > requires you to get 5 gargantuan zombie pieces for example (these guys would be the equivalent of the bone golem I guess)
the next one is a hidden recipe, it requires the player to experiment:
Wailing Amalgam > requires you to get 1 piece of each monster family and mix them together in a ritual, and once you have done it the first time, this recipe would be unlocked in the beastiary section of the book of the dead
- Another suggestion, is to give necromancers the ability to control their armies AI, in regards of battle formation and behavior, its like if you got skeletons with shields, why not let them do a box formation around you? or maybe you want to do a spear head formation with battle oriented skeletons to try and break the enemy’s lines, or maybe if you get stunned, any of your minions with a CC ability would try to CC any enemy that is trying to attack you, or if you want the skeleton mages to prioritize elite enemies, or ranged enemies, without controlling your army’s behavior you don’t feel like a general.
examples on how a necromancer would feel like a general of the dead:
- Give him the ability to control his army’s formation around him.
- Give him the ability to put each unit of his army into a team and the ability to assign that team a priority regarding their behavior (like focus attacking an elite enemy, or attack anything that is in close proximity to the necromancer)
- Lastly, I would love to see a death knight kind of build, a melee necromancer that charges with their army into battle is always badass.
These are my 2 cents regarding the book of the dead, I don’t mean to be critical of the current design, but honestly it kind of feels lackluster in comparison to the rouge for example, and I would always love my necromancer to be more unique and have a flavor to it.
Edit: I wanted to include the next suggestion in the OP so that any new readers would find it easier, rather than scrolling and reading everything.
- Give Necromancers Ghost Flame magic, (this is inspired from the ghost flames in Elden Ring), their damage type would be Shadow/Cold (or cold, I thought it would be cool to have a class of abilities with 2 damage types) and these flames would look like the flames the necromancer emits when you pick him in D2, they would have a wispy teal tint to them.