I’m trying to come up with stat ideas based on what they showed in the update.
So I do know lots of us aren’t a fan of “Main Stat” and I had an idea.
Separate damage types (Melee, Ranged, and Magic/Elemental) So instead of Str being dmg increase for barb skills, make it Melee dmg & Defense, with Intelligence being Magic/Elemental, Willpower affecting Dots/CC, and Dex being ranged (Projectile/throwing)
(something like this)
Strength - Defense/Armor - Melee/Physical Dmg
Intelligence - All Res - Magic/Elemental Dmg
Willpower - CC Res - CC duration/Dot Dmg
Dexterity - Dodge - Range Dmg (Projectile/Throw)
These could be static things on each stat. then you could add in like Resource gen, crit chance, and whatever else as changing stats based on the class.
So if you wanted to play a Barb you might go Strength most of the time, but maybe you have a skill upgrade or some way to change your skills into elemental damage now you need int, or if you wanna make a throw barb you’d want more dex. OR even some hybrid. This would mean even more options for each class.
Sorc could have ways to change damage types as well allowing for skills to benefit from specific stats like dex or Str.
Druids could benefit from str for their Shapeshift forms melee abilities and benefit from other stats like int for storm magic, or Willpower for Dots.
Then when you got a ranged class you would benefit from Dex mostly but might have Melee skills to benefit from Str or changing dmg types to benefit from Int.
(Could even have summons gain bonuses from stats as well, allowing for a dedicated Summon build from druid or some other class.)
What do you think?
Random but wouldn’t mind seeing Affixes for this like summon atk speed or summon dmg increases on gear, or even unique pieces that have that.

