I dont know what you guys have planned honestly. I have played every one of your games since i was a kid. Diablo 1, Diablo 2, Diablo 3 and most blizzard games. I would recommend as a fan that you some how setup some way to consolidate transfering from one character to another, all the containers and crafting benches. (I think having a major reduction on cost of materials and prices should be reduces based on how many characters have upgraded to a certain bench. I know its appealing to some people to have to go through the process again but I have to say after years of playing going through the same content over and over again no matter how good it maybe and you guys are top notch. Its hard. Your entire game is based around a certain concept and you have to present the same idea. Please have some kind of appealing character to character bench animations too man you just have this plain walk up and use in diablo 3. Maybe when you click on the blacksmith or something it should show him/her using the anvil for the blacksmith. besides the mystery level theres a sense of realism that diablo brought relative to its time.
You must be new to the forum; do you really think the D4 developers read this forum?
Our CMs are on Reddit, not this forum.
I don’t want to see D4 turn into WoW, but there are a few good ideas that I think could benefit in D4, especially since it’s going for that ‘world’ feel.
I like the way stash is handled in WoW, I really do. Some variation of that would suit D4 very well, even if there are delays in getting the items via a magic portal, mailbox, npc at a tow, etc. It doesn’t matter, as long as there is a way to store and/or transfer amongst my own characters.
Of course, there is the Grim Dawn Version also. That could work. In that game you needed to interact with an npc. That game was very generous with the stash. It could have cost more iron bits per tab, but that’s okay also. Either way, really.
Hideout? That’s interesting. It could be a little garrison like in WoW. I know everyone hated it, but I liked it. I guess, because, it was my hide out. Now for D4? Maybe something along the lines of a nook in a tree that leads to a special place that only you can access. Think of it as a miniature instance. It could be your own waypoint to another part of the map or a town. Each ‘hide out’ could have a separate place that it’s link to. Each hide out has a small place to put some goodies. Just spit balling, probably way too problematic in a game like D4. Maybe if it was pure off line, it would work.
Crafting? Doesn’t Blizz already have a crafting system for D4? I guess I could google that one or dig deeper in the D4 notes. I don’t want to dig too deep, I would like to be surprised and have to find out some things here and there by playing the game.
Most all open world games have some form of player housing. Usually, it comes in one of two forms. Instanced housing, which is separate from the open world, yet you are able to invite people to visit it. Or Open World housing which is out on the map in the open for everyone to see and interact with.
I personally hate open world housing. It is a nightmare to coordinate and looks like garbage when you have entire fields of player houses to wander through.
I would of course prefer the instanced option along with the option of having several styles to select from so that we are not all forced to have the same “tree nook” or whatever the options turn out to be.
Obviously the “hideout/camp/house” would have access to the stash and should also have crafting options as well. Stash and Crafting should also however be available at any Town/Village hubs in the open world as well.
I like the idea of having some form of ‘town’ housing and ‘world’ housing. While in town, yeah, it’s perfect. Especially if that’s where your main stash is located. I think of WoW or Grim Dawn. In D4, having it instanced in a town or city would be sweet.
Maybe each major town, city, population center, etc., will have more than one. WoW eventually had one on each side of Org and SW. GREAT IDEA! If something like that was implemented in D4, even via instancing, I would be one happy player.
Of course, I also like the idea of a few ‘stash houses’ littered across the world for easy access to whatever is needed in that area, say weapons/armor more suited for an encounter vs. __________________ or gathering ____________________ to make something or trade with an npc in the area or a player that frequents that general area vs. any other.
I know I am going a bit off the rails here, thinking like an old tabletop gamer, but the idea is somewhere withing grasp. I am sure many a dev has already thought of the many different ways to make stash more ‘friendly’ than D3.