From what I’ve seen of these systems so far, they feel pretty bland. While I think they could still use the attribute system in a cool way. It too feels like something thrown in to give an illusion of depth as is right now.
Something I’ve pondered about is how could they make the system add depth in a way that makes the systems feel connected. Passives, Skills, and Gear. All connected to each other to create a unique character.
The Idea I kind of have in my head is this…
Using a Skill system like Last Epoch. In the case of Diablo 4 you would invest a point into a skill and get a passive within its passive tree with a max of lets say 20 at max rank. Lets use an Example.
Whirlwind - Within this skill could have nodes that increase the AOE, Add a bleed effect, Increase Movement Speed, Resource Costs, etc. But you could also have nodes that act like a basic Legendary power. Something like Whirlwind activates weapon throw at a nearby enemy every 2 seconds while Whirlwind is active. So now maybe you find a legendary with something like when inflicting bleed will use weapon throw on a nearby enemy. Now you have a passive and legendary item that connect with each other. So if you make Whirlwind deal bleed damage through the passives you can have a whirlwind/weapon throw build. Also if these weapon throws also reflect your investments into that skill this could create a deep system for build making and this is only between Skill Passives and Gear.
Now we look at Grim Dawn for our General Class Passive Tree.
I think doing something similar to the devotion system in GD would be a nice addition to D4. This wouldn’t be class specific but would have general bonuses and maybe some special more powerful bonuses that unlock based off your attributes. These would be things like increases to resource gen, dmg bonuses, etc. Things that would allow people to really min/max their character. I think like GD these shouldn’t be unlocked with levels but through playing the game, completing different goals. This would give something more to do besides just grind levels and could give players more content to shoot for. These passives wouldn’t be needed to complete the game for someone casual, but would help for sure doing harder endgame content.
Thoughts?