D4 should have NO trading whatsoever

:zap: “Trading does not belong in games like Diablo because it goes completely against the main selling point of the game: get loot by killing monsters. Trading short-circuits the natural progression of gameplay and reduces replayability + overall time played.” :zap:

:zap: Trading would be particularly harmful in D4 because it will include microtransactions. Trading will shorten the overall playtime of those who engage in it, because they will gear themselves that much faster. Thus, reaching their own endgame goals much sooner than intended, meaning they won’t spend as much time in-game to see all the goodies everyone else is wearing & be tempted into splashing out at the officially sanctioned cosmetic shop. :zap:

You’re welcome for that free lesson in Diabloing101. D4 devs, take notice and get many clues, unless you want a repeat of the miserable cesspool that is Diablo 2, and the colossal disaster that were the first 2 years of D3’s life.

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Was the previous thread just like this thrown in the septic tank too? Can’t seem to find it anymore.

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Couldn’t confirm or deny :stuck_out_tongue_winking_eye:

This thread is going places.

Nowhere good, but places.

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Diablo IV will have trade, period.

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D4 is in alpha, meaning everything is subject to change.

They wanted feedback, so there it is. Complete with real examples + actual facts to back it up, not pipe dreams and lies by one person desperate to convince us that everyone wanted it - didn’t turn out so well for that SSF thread.

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I can’t see the point of castling into something that didn’t convince part of the community and mindlessly repeating it. All those reasons have previously been debunked, so we’re in the neverending loop “Debunk - Accusation - Flame - Repeat”.

Trading has always been in games like Diablo. Even than decade before D3 existed. And games like Diablo include PoE, Grim Dawn or Wolcen. So 5.5 out of 6 in the list have trading and 0.5 dont. So this is a flagrant lie.

Again the usual fallacy. In order to trade you have to give something in return, and that’s something you get from killing monsters. Call the things by its name.

And RoS main selling point is getting to higher GRifts, not getting loot, as gearing has been trivialized, you can gear yourself in one week. So this statement is also false.

No trading RoS has the shortest playtime I can recall in a Diablo game. Trading allowed for lower drop rates so a longer playtime. Can’t you see the ghost town it’s RoS always after the 2 first weeks of the season?

Given that this is the million times repeated loop, I can imagine your reply to this, so I can start to write it now.

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dont forget to double check the handle

:toilet:

I agree. You should just walk down the hallway, talk to the NPCs there, and pick the exact piece of gear you want. Then you walk down the hallway a bit more, and do it again. You shouldn’t even have to kill monsters, because killing monsters " goes completely against the main selling point of the game: **getting loot ** ."

See, I can make up totally fabricated things that are obviously false about this genre of game too…

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yeah lets go the barney the dinosaur route “gee mr monster thats a cool looking legendary sword can i see it?” monster “sure little barb here ya go now you scurry on home now” Barb “gee thanks mr monster” /skips on home “tra la la la” :rofl:

Trading can have a place in D4. The only thing that will determine the true effect is the itemization of D4. If there are alternatives to BiS gear that can still help us clear the toughest content of D4 even if it is a struggle. Then add in many ways of getting those strong alternatives then D4 will be fine with the trading system that they have in mind.

I think you misunderstand what microtransactions means. It means that Blizz is selling things to the players. The idea that Blizz would sell gear is crazy they won’t do that at all. Nor does trading always mean that microtransactions will be in a game. I would doubt that there are games out there with trading that have no microtransactions at all.

If there are a lot of viable builds being able to complete one then move on to others will also keep people playing. The whole idea that you must stretch out the grind for gear as the only way to keep people playing is crazy.

Games like PoE is a good example of it. There are many players that get involved into trading that are still playing. That is because there are many viable builds that can be played in PoE.

Diablo 2 doesn’t have the same trading system. Their system is some items are tradable without limits. Some are tradable only once (BoT bind on trade). While still others are BoA which means they are never traded since they are bound to the account.

Ehh, there are ARPGs without trade. Further, not all of them necessarily utilize it. Grim Dawn is designed well enough that you don’t need to, and outside Diablo and PoE they tend to not have the player base needed for it anyway.

That has nothing to do with RoS not having trading. It has to do with skyrocketed drop rates. There was no need for drop rates to get anywhere near as high as they are.

I mean, even when trading was active the idea of “higher difficulty = more and/or better loot” was in effect. So even if RoS had trading, the addition and ability to do higher GRs and Torment levels would still have led to the same situation.

Never liked trading, hated the RMHA even if with it I practically paid the basic cost of the game
Nonetheless, trading (if done correctly) is one of the factors that allows you to create a healthy community.
Just keep it, but with some restriction: local trading (in city hubs, or nearby other players) is a nice limitations, which forces you to BE THERE, and maybe talk to people and interact and so on…
I repeat, even if I personally dont like it, I think is necessary to keep the game healthy in a long run
peace \m/

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Bad idea, I want to play with my friends and be able to trade among ourselves when we find junk for ourselves that is an upgrade for the other.

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I would say that PoE has enough players to support trading that it has at least one website for trading along with mods that will help you in trading. I don’t think that players would do that if there was a really small number of players trading.

Didn’t play Grim Dawn enough to get to endgame, I just played a bit enough to know it had trading, so I’ll give you the benefit of the doubt. However, I believe that the requirement of a player base you talked about is not true. Slash Diablo has a way smaller community and trading is working flawlessly.

While I agree about latest raises not being related with trading, but with monsters being 1-shotted, so higher Torments (then, higher drops), all previous ones did. Even Blizzard admitted that drops and trading are related.

Blizzard admitted they kept the drop rates low when the RMAH/AH was around so people would use it.

I would say that every raise since GRs were introduced has nothing to do with trade.

I said “outside of Diablo and PoE.”

Exactly what I said.