As we have seen in this thread, some people want a lot of stuff. Hardly a reason to give it to them.
If you give in to the free respecs halfway through, what was the point? If there is any competitive aspect of the game, allowing people to respec freely will throw that out of the window at the end of the season (unless you implement additional measures for that, which would probably be a good idea no matter what, such as requiring all leaderboard attempts to be done with a single build, before it is counted).
There is no reason to loosen up the respec limitations over time. They serve the same purpose 1 month and 5 months into a season.
Well, there should not be anything shared like paragon.
Something is quite wrong with the game if it does not?
The proposed respec system is a time sink. Moreover, respec costs become proprtionally even greater at end gsme. How can your time investment be irrelevant when respec cost increase with time played and the respec penalty at end game is more of a time sink than early game.
Most posters in this thread do not agree with all 3 points. Skelos has been advocating for respec costs and he just stated that he does not agree with you.
You shouldcount how many posters agree with you versus those that agree with all 3 ofbyour points.
I already have a loot penalty. I will experiment with builds that are suboptimal or engage in playing content that has lower legendary acquisition rates.
I mean, if you have easier zones like that, then surely, the droprate will already be lower?
Or we are back to:
Now, if you can oneshot everything at the highest difficulty (that offers rewards), and after your power is cut in half, you still oneshot everything, then yes, you complete it at the same speed.
But then something is still really wrong with the difficulty scaling. D4 should not be D3
Not to mention, your survival, mobility etc. might also be cut in half, there is more to your skills than DPS.
Not the one I proposed. It simply prevents you from respeccing faster than a certain frequency. With zero grinding involved.
However, yeah, a pure respec cost is a time investment. But the goal is not to make you spend that time… the goal is to make you not respec. It is a bit like giving you a fine for driving too fast. The goal is to make you stop driving too fast, not to make you earn more money so you can pay the fine.
Hey, we might disagree on stuff, but calling me Skelos is not okay
It is getting confusing to keep track of who said what. My bad. My point stands. Whoever said that most players agrred with the 3 main points about respec, loot penalties, etc… is not how I intepret this thread.
Nah, droprate just isn’t enough. Way too weak a penalty. There is more to Diablo than acquiring loot.
Anyway, if you dont think cutting power in half is enough, then it could be both; cut power in half and cut droprates in half. I am just saying that droprates alone is not good enough.
Actually, my survival bonus concept would kinda accomplish this already.
Giving you up to 200% MF bonus (over time, by killing mobs). If you die you lose 50% of the bonus, each time.
If you respec, you lose the entire bonus.
That, plus cutting your power in half on respec (until you build up your skills power again, by using them), would be much better.
Though a simple respec cooldown still seems much cleaner and better to me
I actually prefer Blizzard’s idea. Increased cost for increased investment in your character. Cheaper to start and more expensive as your character develops. No need for all the silly scenarios and loot penalties.
Yes, we keep this philosophy. You can always free respec up until level 40 without a penalty. After that the more aged/experienced your character is the more tokens a non-free respec will require.