Claim 1. Free respecs make the game “completely meaningless” or an "offensive joke"
Every action in this game has meaning only the extent varies.
A. On character creation, you can choose to play hardcore or softcore. That decision has meaning.
B. On character selection, you have to choose a class. This decision has meaning as to how you play (e.g. range class versus melee class) and what skills are ultimately available to use.
C. Actions in game have meaning.
Do I want to do activity A or activity B?
Do I fight this monster in my current location or do I move? Do I run away?
When do I want to use my skiils?
D. Do I equip this item or that item?
E. So on and so forth
Conclusion: Choices still have significant meaning in a loot-based game with free respecs.
Claim 2. Free respecs kill game replayability.
A. Some players will choose to play the same build over and over and will never play another. Respec costs are irrelevant to this player’s own personal enjoyment. He may want to have others to have high respec costs at end game but essentially it is “rule” that does not apply functionally to their own gameplay.
B. Some players at end game will want to make minor tweaks to their build. With high respec costs, this become less practical, psychologically alienating many in this situation. This makes them less likely to replay the game.
C. Some players at end game will want to make whoelsale to their build. With high respec costs, this become less practical, psychologically alienating many in this situation. This makes them less likely to replay the game.
D. Some customers will see that respecs cost are high at end game and will simply not buy the game at all as they want the freedom to experiment and tweak their builds.
E. Some players want the freedom to change their build to maximize their game enjoyment and to break monotony. They find playing the same thing over and over again monotonous. High respec costs discourages a subset of these players, reducing game replayability.
F. Some players want high respec cost to make their choices more meaningful. They feel that this that adds to their personal enjoyment. If respec costs are free, no one is stopping this player from establishing their own rules on respec costs to promote their own personal enjoyment of the game.
G. Some players want high repsec cost to make others choices more meaningful. This undermines the concept that payers should be able to experiment with multiple end game build freely where those individually have already invested the time to reach end game.
In conclusion, free respecs promote game replayability for many players.
Gedankenexperiment
D3 has free respecs. I have played D3 thousands of hours. The reason that I can play this long is because I play all classes and can vary what build I use freely.
For those who argue for high costs of respecs, how many hours have you played D3?
Claim 3. Free respecs is like "giving every class a god mod button that you just have to press to be immortal and deal infinite damage to all enemies on the map"
A. D3 has free respecs. Certainly, free respec is not equivalent or even similar to being immortal or killing all enemies on the map with infinite damage.