I am in favour of limited respeccing.
I also would like levelling to work like D2. When you die you lose a percentage of your xp. In earlier levels this is fine as it doesn’t take long to get that xp back. But the higher level you are the more difficult it becomes to reach MAX level. It turns the last levels into a survival game of sorts. I don’t think there should be major advantages to someone who managed to get to level 100 vs level 94-95 players. But the reverence I have for people that can do it, and the pride I would feel for achieving max level for my character would make getting max level a real achievement. A bit off topic but we’re talking about respeccing that I feel is loosely tied to levelling so wanted to include it in the hope devs take it on board.
In response to people saying that easy respeccing stops people playing meta. Lets explore this.
When game launches no meta. People find the meta by playing lots of classes and builds. With limited respeccing, it’s still possible to do this but would have to settle on one eventually. This causes people to make a choice, and likely what they enjoy playing will also come into that choice.
After the games been out long enough for people to look at youtube and get stomped in pvp by certain classes that are obviously op. The meta is formed. Now Blizzard can go in and balance. This will CHANGE the meta.
Now here’s the point I’ve been trying to get to.
After the meta changes and your build that you thought was gonna be op and stomp everything forever, well now it’s more balanced. Instead of being able to immediately respec to the meta build, you can’t. Therefore stopping so much meta existing. If it takes a long time to build characters and max them out, then being a max BiS character is also OP no matter if you play meta, because it’s generally a hard thing to do for a lot of players.
This makes people commit to their class instead of building tons of easy to max alts and respeccing to the meta build with each one whenever balance patches come through.
If you think you should be rewarded for being clever, finding a build and using it well, when it is clearly overtuned or using unexpected not thoroughly tested stuff, you shouldn’t. You should be balanced.
This is an illusions that devs create. The best devs make it feel like you are discovering things for yourself, but it was ofc all designed and built by a dev team. There will be instances where certain abilities were overtuned and used better by the player base than the QA team or combinations of abilities devs did not think to test properly. But these were obviously mistakes that should be fixed. Players shouldn’t be rewarded by not having their builds balanced when they manage to use them in unexpected ways that break the game for everyone else. Everything was designed for you to “feel” like you came up with your own build but it’s not actually the case.
So having to commit to a character with limited respeccing and a very long max level and BiS playtime, will absolutely stop everyone switching to the meta once balance patches drop.
You say it yourself Kaidaw. You want to “easily respec to optimal builds”.
Optimal is meta.
Limited respeccing will stop people easily switching to optimal builds.