8K Poster
https://i.ibb.co/0D1qtj9/pouchbag-omnistash-8k.jpg
https://i.ibb.co/0D1qtj9/pouchbag-omnistash-8k.jpg
4K Posters
Pouch Bag - https://i.ibb.co/gWLvn5G/pouchbag.jpg
Omni Stash - https://i.ibb.co/879jctV/omnistash.jpg
Town for arcade
Being in town should be fun
The town is used for story, pause and mini games:
- Bets, Dice
- Horse races
- Arena championship
Recycling and Selling, boring tasks, should be automatized
Pouch Bag: Auto Pick / Recycle / Sell
When this option is activated:
- Loot does not appear on the ground anymore
- Loot appears in a dedicated temporary zone called the « Pouch Bag »
- Pouch Bag is a virtual scroller (infinite scroll)
- Pouch Bag is a FIFO (First In First Out) of 1000 items
- Items over 1000 or over 24h old are automatically recycled
- Recycling gives both materials and gold
- Right click to transfer an item into the Stash
This mechanic is designed to:
- Auto pick any loot
- Fast inspect items
- Fast stash items
- Auto recycle
- Suppress the town loop
Inspired by emails and notifications (spam filtering)
Omni Stash: Searchable, Portable Stash / Armory
When this option is activated:
- Global Search is available (Algorithm: OkapiBM25, like ElasticSearch)
- Stash is available anytime and is auto sorted when updated
- Stash is a virtual scroller (infinite scroll)
- Stash slots are unlocked at the rythm of 10 slots per level (Progression)
- Builds can be created, updated, deleted, switched anytime
(Multi build for solo / group / bounties / bosses)
This mechanic is designed to:
- Suppress the town loop
Relics: Build as a Deck / Card Game
When this option is activated:
- Any item can be equipped in a zone called the « Relics »
- Relics is auto sorted when updated
- Relics is a virtual scroller (infinite scroll)
- Relics slots are unlocked at the rythm of 1 slot per level (Progression)
- Any item can contribute (+X to Skill, Legendary / Set power)
- When multiple occurences of the same item type are equipped, an average value is computed
- The weapon manipulated by the character is a customization choice defined in the wardrobe
- Skill Tree, Runes and Parangon boards are skipped, as Relics can handle all AND combinations
- Sockets are skipped, Gems become consumables (gained from loot or jewerly auto recycle)
- Book of the Dead is preserved for OR choices
This mechanic is designed to:
- Increase the number of combinations (exponential: More than Factorial 50! ~= 3^64: billions and billions)
Inspired by Warcraft 3 (Any item any slot)
Warcraft 3 Inventory:
https://gamefabrique.com/screenshots2/pc/warcraft-3-frozen-throne-05.big.jpg
https://www.downloadsource.net/image/uploaded/files/gallery/old/4f/4/f/4d5d15d40a91647b1465cef0374fe166.jpg.jpg?fit=max&s=7fdb2d676dfa269be31898ed8c68fd08
https://www.mobygames.com/images/promo/original/1465130894-3955686864.jpg
https://www.mobygames.com/images/promo/l/81042-warcraft-iii-reign-of-chaos-screenshot.jpg
Skill DPS
When this option is activated:
- Skills Statistics are computed
This mechanic is designed to:
- Fast inspect item contribution
- Optimize builds
Inspired by D3 Planner
Recycling low level items in town
Recycling in town is still a thing for early gained low level items present in stash and now considered as useless by the player.
Player will probably want a recycle sink to remove them from its stash.
That being said, the proposed mechanics should eliminate 90% of town loops.
Which means more time to hunt monsters.