I find it irritating when elite players (streamers / influencers) who play 10 hours a day request a game pace for D4 matching their play style. They represent only a tiny (though loud) fraction of the player base. The game revenue comes from the much larger fraction of more casual players who play it as a - game, an thus the progress should be balanced to their needs.
What does “interested casual player” mean?
- A player who works and has other interests besides gaming, and thus spends 10 hours per week playing D4.
- Player wants to experience the content of this brand new game and so talks to NPCs, does side quests, listens to lore and so on. In other words, play, not just min-max.
- Player keeps playing on regular basis
- Player plays softcore and mostly solo (most items self found), no items from trading through external places
What progress should such a player accomplish in the time frame until the first expansion pack comes out (2 years maybe)?
Let’s say:
- Complete campaign and level to max all 5 classes. Some of them through seasonal characters if seasons come out before expansion pack (they make no sense on launch).
- Have 10 meaningful (A-C tier level) builds for 3 classes with mostly legendaries, capable of doing end game content (not at max level of course). Items with medium stats.
- Should have seen 80-90% of the legendaries of the 3 classes.
- Should have seen 90% of ingame events.
To take a quick look at super casual player (plays campaign twice with 2 characters before moving on). Possibly a similar part of player base. (Blizzard surely has much better numbers on customer behavior):
- Should find about 5 legendaries while playing one campaign and leveling.
- These should be not necessarily game changing, but fun, and wake interest for more. Like the items we saw in the demo.
I believe this is about the order of magnitude around which drop rates and progress should be balanced.
Once expansion comes out, similar progress up to the next expansion.
Elite players still have a lot to do getting all high level items, playing more builds, pushing higher endgame levels, playing hardcore…