So they said 5 classes will be in the game. 3 have been announced so far Barb, Mage, and Druid. WHich leaves 2 left to be announced. Which leaves Amazons, Necromancers, Demon Hunters, Assassins, Witch Doctors, Crusaders, Paladins, and Monks.
Now with 2 classes left to be announced Im left wondering which they will choose. I have a strong feeling that 1 of them will be Necromancers. I mean from the huge fan base behind them to them getting added to d3. I feel like that will be 1 of the 5 classes for sure. Which leaves me wondering what the last 1 will be ?
So im curious which classes yall think will be picked or would liked to be picked.
Six classes would have been a perfect number for me. Personal sidenote, if a necromancer is not available at the start Iām going to respectfully hold off until it becomes available.
It sounded like what they wanted for the next Diablo was a long-term revenue stream. Class packs is an excellent way to do that; imho, and as such Iāll make my assumptions based on this being something I expect:
( thought it was 5 at launch, but Iāll put it in order on 4 and 5:
Confirmed:
Druid
Barbarian
Sorceress
So my two (or one) guess is:
Amazon / Demon Hunter
Paladin / Crusader
My assumption are then that the first three classes added are:
They said 5 Classes. They know they have to include the Necro. So really the question is what is the ranged class going to be? Rogue?
Amazon and Assasin have never felt very Diablo like to me and with this ultra dark theme I suspect they will lean towards something more like a catch all thief/archer thing.
I agree, but personally I miss the days when you could just get a complete game to play on release, with MAYBE an expansion in a year or two to encourage a re-play. Getting really tired of the, āgames as a live service,ā line.
I canāt imagine a Diablo game without an archer. They also showed a crossbow in the Diablo panel. I have a feeling the dark spellcaster will be the odd one out.
Itās unfortunate how limiting 5 classes is. When you add the Druid in, you force a critical archetype out.
Same, but costs of production of gone way up as well so I just see it as an unfortunate middle-ground. As long as the long-term system is āfairā and done in a way that doesnāt seem āforced to payā Iām fine with it. Class packs seem like a good avenue to me to strike that balance but⦠yeah⦠that was a nice time in gaming, heh.
Necromancer feels like an assured thing, its too popular not to include. However, itād be strange not to launch with either a Holy Warrior (Paladin/Crusader) or a Rangers class (Amazon/Rogue/Demon Hunter).
Iām going to go on the wild side and speculate that the last class added will be Horadrim, with three distinct sets of skills for ranged combat, holy melee combat, and holy spellcaster content.
I agree, it is what it is, but too often it isnāt done well, and too often the entire game itself is designed around encouraging purchases.
Also, I canāt help but call attention to the fact that games are high budget, but marketing is also (I understand) a disproportionately large percentage, and also that gaming revenue has also increased by many times also. I would argue that large budget games could be profitable as complete packages, albeit LESS profitable than the service model. Therefore, we will never again get that.